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04-25-24 07:26 PM |
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Main - General SM64DS hacking - Order of Miscellaneous Objects | Hide post layouts | New reply |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 193/331 EXP: 375583 Next: 29188 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
The misc. objects in the level overlay must be in a specific order to prevent glitches such as 8-directional cameras starting with an angle of 164.68505859375 degrees.
The Order: (2) Path Nodes
(3) Paths (4) Views (b) Minimap Tile File (1) Level Entrances (6) Teleport Source (7) Teleport Dest (8) Fog (9) Doors (c) Minimap Scale (e) (Unknown) (a) Level Exits I thought cameras were very mysterious for the longest time before discovering this. Fortunately, reordering the 8-byte object table entries is enough, because no addresses need fixing. In my example of the 8-directional camera starting with an angle of 164.68505859375 degrees, the Level Entrances table appeared before the Views table, causing the camera to spawn before it knows what view to use. ____________________ Current hack: Excerpt from Super Mario 256 |
Main - General SM64DS hacking - Order of Miscellaneous Objects | Hide post layouts | New reply |
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