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10-11-26 03:21 PM |
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| 0 users reading NSMB2 Help Thread | 1 bot |
| Main - NSMB2 hacking - NSMB2 Help Thread | Hide post layouts | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4145/4661 EXP: 22966697 Next: 117407 Since: 07-07-12 Last post: 2248 days ago Last view: 1261 days ago |
depends if there's regional differences that are assigned per-console when loaded ____________________ a |
| Imnotstaple |
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| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 164/194 EXP: 171728 Next: 13635 Since: 09-20-15 From: N/A Last post: 2158 days ago Last view: 572 days ago |
Hello, is there any way to change the blue background in 1-1? Would it be a texture? ____________________ sign |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 126/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
Do you mean the background?
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| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 165/194 EXP: 171728 Next: 13635 Since: 09-20-15 From: N/A Last post: 2158 days ago Last view: 572 days ago |
Yes. The blue sky. I wanted to change it to an orange. ____________________ sign |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 127/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
You'll need to find some sort of program that can modify the background textures. Unfortunately, I don't know a program that would open/modify them.
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| Gimzie |
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![]() Paratroopa transphobe. Level: 26
Posts: 68/141 EXP: 101962 Next: 313 Since: 08-15-16 From: Behind you. Last post: 2771 days ago Last view: 2453 days ago |
The sky colors are actually based off one color shade, stored in one file in the ROMFS. Only thing is, I don't remember what exact file it was. You could ask explos, as he did it.
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| RaptorBR |
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Member Weeb Level: 19
Posts: 32/65 EXP: 31805 Next: 3972 Since: 09-10-16 From: Jurassic Park Last post: 3443 days ago Last view: 1937 days ago |
Hello,I have a question.
Is possible change the ? Block and Brick Block sprites? And the enemies textures? ____________________ I was a level designer, but now I just watch anime and play games. |
| Gimzie |
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![]() Paratroopa transphobe. Level: 26
Posts: 69/141 EXP: 101962 Next: 313 Since: 08-15-16 From: Behind you. Last post: 2771 days ago Last view: 2453 days ago |
Posted by RaptorBR Yeah, its possible. Me and Explos worked on it once. Some sort of encryption makes the spritesheet all garbled though. I don't remember exactly how we did it, but it is possible. |
| RaptorBR |
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Member Weeb Level: 19
Posts: 34/65 EXP: 31805 Next: 3972 Since: 09-10-16 From: Jurassic Park Last post: 3443 days ago Last view: 1937 days ago |
Posted by Gimzie Oh really! I asked this question, because I did some sprites for ? Block and Brick Block. If you want to change the sprites for the ones I did. It would be a big favor for me. ____________________ I was a level designer, but now I just watch anime and play games. |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 64/79 EXP: 42900 Next: 7043 Since: 07-22-16 From: Somewhere Last post: 2833 days ago Last view: 1820 days ago |
To edit the animations you:
1)Open the tileset sarc file in a hex editor 2)Ctrl + F and search for "CTPK" 3)A couple lines below "CTPK" you should see "xxx.tga" Find the one with the name of the animation you want to edit 4)Once you have found the one you want to edit, copy all data from CTPK to the last "..........ÿÿ...." (Usually just before another "CTPK" or some other random data) 5)Create a new file in your hex editor and paste the data you just copied, Save this file with the same name as the "xxx.tga" with the extension changed to ".ctpk" 6)Use ctpkTool to extract the ctpk and get the png image file 7)edit the png 8)use ctpkTool to repack the ctpk 9)Open your modified ctpk in your hex editor, copy all the data and paste it over the data you originally copied from the sarc 10)save the tileset and use it |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 166/194 EXP: 171728 Next: 13635 Since: 09-20-15 From: N/A Last post: 2158 days ago Last view: 572 days ago |
Explos, is there a way to change the background (the blue) to per se an orange gradient? ____________________ sign |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 65/79 EXP: 42900 Next: 7043 Since: 07-22-16 From: Somewhere Last post: 2833 days ago Last view: 1820 days ago |
Yes and no.
Each background uses the "Model/Distant_View/dv_noise.bctex" as the texture for the background. It is a grey scale texture that is tinted depending on the background in use. I am unsure how the game tints this file for individual backgrounds, so the only way to adjust it is to change the base color of the file itself, though this will affect all backgrounds in the game. |
| Gimzie |
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![]() Paratroopa transphobe. Level: 26
Posts: 70/141 EXP: 101962 Next: 313 Since: 08-15-16 From: Behind you. Last post: 2771 days ago Last view: 2453 days ago |
Maybe some tool could be written that makes the CTPK edits much easier..
Other than that, thanks Explos for explaining the process! |
| RaptorBR |
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Member Weeb Level: 19
Posts: 41/65 EXP: 31805 Next: 3972 Since: 09-10-16 From: Jurassic Park Last post: 3443 days ago Last view: 1937 days ago |
Can anyone help me, I'm doing a custom level based on a Poison Castle.
The level does not boot/initialize. There is the level and tileet file: https://mega.nz/#!Nk53xDyY!yalYKbizelM_pBn1XeAx3WXB9Tzgw9Z-U2u99cORK2s ____________________ I was a level designer, but now I just watch anime and play games. |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 172/194 EXP: 171728 Next: 13635 Since: 09-20-15 From: N/A Last post: 2158 days ago Last view: 572 days ago |
RaptorBR, your problem could lie in Area 2 Zone 1.
It could be because you have not selected any tilesets for it. Although they haven't been selected, they still appear as "invisible" in the editor; you can select them but you can't see them. Try selecting the tilesets of your choice in that area and make sure they appear in the editor. Also, I thought the level was based around a poisonous castle? Nonetheless, I would kindly recommend to clean up your level a bit, for there lies a tile within Mario so that he won't be able to move or might die on the spot, (I haven't tested this.) and there are plenty of tile errors throughout your level. If the level still doesn't work after applying some of those changes I said, I'll see if I can fix the level myself. (I would do it now, but I'm busy ATM.) ![]() ____________________ sign |
| Person74 |
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![]() Micro-Goomba Lord Kek Level: 10
Posts: 1/16 EXP: 3762 Next: 652 Since: 04-25-17 From: UNITED STATES OF MURICA Last post: 3442 days ago Last view: 2576 days ago |
Hello, I seem to be having a level problem, I have a pipe that leads to an underground area, but when I go through the pipe, the ground to stand on is not there, i checked, it's on layer 1, the only thing appearing is enemies, any idea what I can do? |
| RicBent |
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Administrator Level: 47
Posts: 257/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| Person74 |
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![]() Micro-Goomba Lord Kek Level: 10
Posts: 3/16 EXP: 3762 Next: 652 Since: 04-25-17 From: UNITED STATES OF MURICA Last post: 3442 days ago Last view: 2576 days ago |
Posted by RicBent Here's a dropbox link to the files you need to play the level, its 1-1, the entrance is the first green pipe. |
| poudink |
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![]() Bob-Omb [sic] Level: 51
Posts: 208/616 EXP: 951805 Next: 62133 Since: 03-01-16 From: Québec (Canada) Last post: 1796 days ago Last view: 31 days ago |
There's no link. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
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