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09-16-24 07:17 PM |
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0 users reading PMDe: A Pokémon Mystery Dungeon Editor | 1 bot |
Main - Misc. ROM hacking - PMDe: A Pokémon Mystery Dungeon Editor | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1328/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
PMDe is an editor for Pokémon Mystery Dungeon: Red Rescue Team, that allows you to edit most aspects of the game; a full list of features can be found below. It is programmed in Java and developed using the Netbeans IDE. PMDe uses ini4j to store important offsets in the ROM. Additional icons were taken from various Pretty Office Icons sets. Tileset previews were created by SilverDeoxys563. Also, huge thanks to BRNMan and Crocodile91! They have already documented a lot about the game's data and ROM structure.
More information and download links can be found on the Github repo: https://github.com/SunakazeKun/PMDe Current features- edit dungeon data (map positions, floors, layouts, Pokémon, traps, ...) - edit general Pokémon data (types, stats, evolutions, ...) - edit general item data - view moves data - edit available starter and partner Pokémon - edit POKé money factors ScreenshotsYoutube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Celestial |
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Ninji Normal user Level: 33 Posts: 234/234 EXP: 221290 Next: 7889 Since: 03-31-14 Last post: 2819 days ago Last view: 2469 days ago |
This is AMAZING! I kinda wish there was something like this for blue rescue team, but then again no point having to research the DS counterpart for no reason. |
NintendoFan |
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Normal user Level: 42 Posts: 384/403 EXP: 493172 Next: 28190 Since: 07-15-14 Last post: 2449 days ago Last view: 2443 days ago |
Oh cool. PMD is a fun game, so I'd been wondering why there'd been so few stuff in the way of hacking it. ____________________ A nobody. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1329/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
Posted by Celestial Thank you very much! Red and Blue are not very different, because the way the data is stored is similar. Posted by NintendoFan The spin-offs aren't as popular as the main series' games and there isn't that much to customize in the PMD games. I've worked on the map editor again and it now shows all available map points. The red point is used for the currently selected one. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1333/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
The first custom level works, yay. I still need to document some bytes, especially the ones for dungeon layout generation. EDIT: Here are some new screenshots: Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
AleRS |
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Newcomer Normal user Level: 5 Posts: 1/4 EXP: 412 Next: 117 Since: 06-13-17 Last post: 2470 days ago Last view: 2462 days ago |
Where's the download link? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1383/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
This project is paused at the moment, because I have to rewrite a lot of shitty code. Everything's too buggy... Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
AleRS |
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Newcomer Normal user Level: 5 Posts: 2/4 EXP: 412 Next: 117 Since: 06-13-17 Last post: 2470 days ago Last view: 2462 days ago |
Oh, because I want a dungeon replacing "Tiny Woods" called "Mt. Purify" with those Pokémon:
1F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2) 2F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2) 3F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2), Dunsparce (Lv.3) |
AleRS |
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Newcomer Normal user Level: 5 Posts: 3/4 EXP: 412 Next: 117 Since: 06-13-17 Last post: 2470 days ago Last view: 2462 days ago |
Can you give me a rom of Pokemon Mystery Dungeon Red Rescue Team with the modify of Tiny Woods only of Pokémon and items?
Those are the Pokémon I want: 1F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2) 2F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2) 3F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2), Dunsparce (Lv.3) And the items I want: 1F to 3F - Oran Berry, Pecha Berry, Cheri Berry, Sitrus Berry and Escape Orb |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1445/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
Dungeon item editing hasn't been figured out yet.
Just wanted to let you guys know that I'm working on this little project again and I'm making some good progress EDIT: Here are some new previews. The tileset preview is a very helpful addition. Thanks to SilverDeoxys563 for creating them. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1466/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
Alright, I'm going to release the first version tomorrow or the day after that. I'm almost done with fixing some small bugs and I also rewrote some lines of code: To get rid of annoying enums, I started to use ini files for the offsets and additional game information. This is much easier to deal with, actually.
EDIT: Alright, the first version has been released. Download links and more information can be found on the github repo: https://github.com/SunakazeKun/PMDe Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1472/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
A new version has been released.
- New: Added a bunch of new settings for dungeons, floors, layouts, moves and Pokémon data - New: Added experimental and unfinished move data editing - Change: SJIS encoding for strings - Fix: Palette editing for Pokémon doesn't work - Fix: Frame layouts are buggy - Fix: Japanese move data not viewable/editable Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
ShyBay |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1491/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
Thanks a lot. The only thing I really need help with is to figure out how the item data is formatted. I know where the pointers for the item data is stored. That's all, heh.
Btw, I've released a newer version a few hours ago which includes an editor for friend areas. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
ShyBay |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1492/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
I have all the items documented. The question is how the set of items that appear in dungeons are set up. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
ShyBay |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1494/1551 EXP: 3738748 Next: 88156 Since: 06-15-14 From: Germany Last post: 2430 days ago Last view: 2403 days ago |
Nah, they are more similar to Pokémon sets, that's for sure. Trap entries have a fixed size as they define the chances for each traps. Pokémon sets are lists of smaller entries, 0x8 bytes each. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
ShyBay |
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ShyBay |
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Main - Misc. ROM hacking - PMDe: A Pokémon Mystery Dungeon Editor | Hide post layouts | New reply |
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