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03-29-24 01:24 AM |
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0 users reading Launch Stars (and Totally Not Breaking the Game's Code) | 1 bot |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 175/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Guess what? Now this game has launch stars! Just press A when you're near one and BOOM, the character is launched along a path. The big question is: What do they replace? The answer, however, is nothing! They are a completely new object with an object ID of 0x146 and an actor ID of 0x168. So how did this happen? List of Edits
You would notice the new lstar.bin file, which is an experiment on elegantly adding new code to the game. Documentation
The launch stars have been added in:
How to add a launch star:
Here's the xDelta: Launch Star xDelta Oh, and before I forget, this does not work with the current SM64DSe. You need a new version of SM64DSe to add the launch stars: SM64DSe Patched ____________________ Current hack: Excerpt from Super Mario 256 |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 7029/9016 EXP: 56053207 Next: 434437 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 151/616 EXP: 830271 Next: 53612 Since: 03-01-16 From: Québec (Canada) Last post: 870 days ago Last view: 803 days ago |
Cool to see that some fancy ASM hacks are being made! It's kinda the last thing I expected to see since I thought that SM64DS hacking was dead ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Hiccup |
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Normal user Level: 58 Posts: 711/815 EXP: 1511724 Next: 65822 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Nice work! Btw, are you going to add your SM64DSe changes to the git? https://github.com/StapleButter/SM64DSe |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 176/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Not yet, because I want to completely get rid of the hardcoded number-of-objects constant (327). But this is an unofficial release, so ask Fiachra first. ____________________ Current hack: Excerpt from Super Mario 256 |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 3111/3145 EXP: 11541711 Next: 320415 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
That looks way cool. I would like to see them in action though, so I hope someone makes a video. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 141/178 EXP: 131651 Next: 16234 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1789 days ago Last view: 1429 days ago |
Can you make it so that you can place them in castle grounds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 177/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
You can place it anywhere. ____________________ Current hack: Excerpt from Super Mario 256 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 152/616 EXP: 830271 Next: 53612 Since: 03-01-16 From: Québec (Canada) Last post: 870 days ago Last view: 803 days ago |
Tested it and it's surprising to see how well it works! Good job! ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 492/560 EXP: 778842 Next: 44701 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 178/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
That had nothing to do with the launch star.
Yes, the moving tower is legitimately glitched. It is, first of all, not supposed to move until a switch is hit. I know how to fix the collision and draw-distance issue, but am saving that for later because I want to add a system for creating new level-specific objects. ____________________ Current hack: Excerpt from Super Mario 256 |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 177/179 EXP: 132043 Next: 15842 Since: 12-02-15 From: Melty Molten Mountains Last post: 2401 days ago Last view: 2376 days ago |
This is flat out amazing! I want to test this and maybe use this for a hack if that's alright with you(Of course I'll credit you). Unfortunately when I went to patch it I got an error. What version of the rom did you patch this to? Thanks in advance, and thank you for making this! |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 154/616 EXP: 830271 Next: 53612 Since: 03-01-16 From: Québec (Canada) Last post: 870 days ago Last view: 803 days ago |
0022 Super Mario 64 DS (EU)(M5) ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 179/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
And make sure it hasn't been patched with SM64DSe. ____________________ Current hack: Excerpt from Super Mario 256 |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 142/178 EXP: 131651 Next: 16234 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1789 days ago Last view: 1429 days ago |
Posted by FireMario74 Patch with a clean Rom (I get mine from emuparadise) ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 1/3 EXP: 264 Next: 15 Since: 02-21-17 Last post: 2571 days ago Last view: 2393 days ago |
This look extremly awesome!
Good job mibts! I got 2 questions: 1.Are we allowed to use it in our own rom hack (And then of course credit you)? 2.Is a SM64DS version with a launch star patch still possible to be played on a Nintendo DS/i (XL)? |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 197/331 EXP: 374241 Next: 30530 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
1. Yes, and actually, I have a better version that doesn't spawn a new particle system every time a sparkle appears.
2. Not sure. (Look out for a showcase of some other new stuff coming soon!) ____________________ Current hack: Excerpt from Super Mario 256 |
ThatZeroFrozn |
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Newcomer The Yee in Yee Level: 4 Posts: 2/3 EXP: 264 Next: 15 Since: 02-21-17 Last post: 2571 days ago Last view: 2393 days ago |
Too bad I dont have a Flashcard or something like that i'd love to try that
When will the new version be for download (Or did you actually update your top post)? |
Shilz |
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Member Normal user Level: 11 Posts: 12/21 EXP: 5284 Next: 701 Since: 12-26-15 Last post: 2500 days ago Last view: 2428 days ago |
I have a flashcard (R4i Gold). It works like a charm. |
FallenLogic |
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Newcomer Button Enthusiast Level: 7 Posts: 9/9 EXP: 1006 Next: 442 Since: 06-08-20 Last post: 1355 days ago Last view: 1354 days ago |
Hello, I was attempting to use the newer patch in v2 of the ASMPatchTemplate to add launch stars to a hack of mine, and I followed StarPants/Pants64's YouTube tutorial (the code compiled, looks like it was applied, since the filesize and checksum changed), but the model obviously isn't in the game's files, and attempting to add the overlays from above to the game just throws errors. Does somebody know how to apply the new version?
Thanks in advance! |
Main - General SM64DS hacking - Launch Stars (and Totally Not Breaking the Game's Code) | Hide post layouts | New reply |
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