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03-07-26 02:37 AM |
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| 0 users reading Super Mario 3D Land Custom Levels! | 1 bot |
| Main - 3DS game hacking and emulation - Super Mario 3D Land Custom Levels! | Hide post layouts | New reply |
| Hiccup |
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Normal user Level: 59 Posts: 616/815 EXP: 1633588 Next: 39540 Since: 09-06-12 Last post: 2371 days ago Last view: 449 days ago |
1. How did you do that?
2. Do you think you could get it working in the E3 demo? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1289/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
1. I took the files from the E3 build and edited them with TheFourthDimension.
2. No. Also, I made a small video on the level: Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Hiccup |
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Normal user Level: 59 Posts: 617/815 EXP: 1633588 Next: 39540 Since: 09-06-12 Last post: 2371 days ago Last view: 449 days ago |
Why not? ![]() |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1290/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
Because a lot of data for objects is missing. Also, copy-pasting ObjectData files doesn't work, because the files in the E3 version use an earlier ActorInfo format.
EDIT: Also, as a little bonus, the following screenshots show the early World 2-1 ported to the final game:
For this, I copy-pasted the old StageData files and patched the stage models. This took a while, because, you know, early ActorInfo format. ![]() Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1297/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
I decided to release this "custom level". You can download it from here.
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![]() ![]() Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1304/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
This is a port of Flip-Swap Galaxy from Super Mario Galaxy 2 in Super Mario 3D Land. It's almost finished. I'll release it as soon as possible! Here are some screenshots:
![]() Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SuperGoomba4357 |
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Newcomer Just A Goomba LOL Level: 5 Posts: 2/3 EXP: 305 Next: 224 Since: 09-26-16 Last post: 3448 days ago Last view: 3448 days ago |
HOW 2 MAKE CUSTOM LEVELS?! |
| NightYoshi370 |
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Member Normal user Level: 34 Posts: 176/248 EXP: 253617 Next: 34 Since: 08-20-14 Last post: 2732 days ago Last view: 4 days ago |
You need thefourthdimention.
To play them, look up homebrew & HANS or CFW. I'd recommend the later |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1307/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
Just finished the Flip-Swap level. Sadly, there are no electric fences in SM3DL. Some people suggested that I should use a Blokkablock / Block Dragon instead, but it looks awful. You can download it here. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Hiccup |
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| mustafa |
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Normal user Level: 27 Posts: 127/142 EXP: 110345 Next: 5814 Since: 07-15-14 Last post: 2394 days ago Last view: 1551 days ago |
I will just leave this here
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| Platinatic |
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![]() Koopa Cat in his spare time Level: 25
Posts: 75/117 EXP: 78139 Next: 11481 Since: 09-28-15 From: over there! Last post: 2839 days ago Last view: 1954 days ago |
Really nice texturing, Nice colour schemes and good level design.
I liked everything that I saw except for the graphical glitches. (but you're probably still searching for a way to get rid of those). Question: Will this hack include some Kaizo-ish levels, that will make you go mad? (I would really like that personally.) |
| Louiskovski |
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![]() Red Koopa Normal user Level: 25
Posts: 43/123 EXP: 89446 Next: 174 Since: 05-29-14 From: Germany Last post: 366 days ago Last view: 46 days ago |
As i said on gbatemp and neomariogalaxy, AMAZING HACK!! ;D
Here is my remake of Shifting Sand Land from Mario 64
Older screenshoots: It's not 100% finished yet, the models need some vertex collours and the quicksand needs to be animated, and i don't know, how to make that o.O Also i'm searching for an idea, how to get the quicksand working, that it can push Mario to the middle. Oh and i want to add a boss, but it crashes everytime, and i don't know why :/ |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 76
Posts: 1312/1551 EXP: 3997404 Next: 8656 Since: 06-15-14 From: Germany Last post: 2967 days ago Last view: 2939 days ago |
You shouldn't place those burners inside the wall. It looks weird. Also, the texture that you're using for the wall looks a little bit out of place. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Louiskovski |
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![]() Red Koopa Normal user Level: 25
Posts: 51/123 EXP: 89446 Next: 174 Since: 05-29-14 From: Germany Last post: 366 days ago Last view: 46 days ago |
It is now near completeness!! Uff, it was hard to make that video o.O |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 3100/3145 EXP: 12459398 Next: 212545 Since: 07-07-12 From: Dolphic Island Last post: 3279 days ago Last view: 3277 days ago |
Phenomonal remake! Especially the new bonus area, that was really creative.
But the video sucked. The audio is so weird and crappy. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 486/560 EXP: 854950 Next: 28933 Since: 10-13-14 Last post: 1688 days ago Last view: 916 days ago |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 3106/3145 EXP: 12459398 Next: 212545 Since: 07-07-12 From: Dolphic Island Last post: 3279 days ago Last view: 3277 days ago |
| mustafa |
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Normal user Level: 27 Posts: 129/142 EXP: 110345 Next: 5814 Since: 07-15-14 Last post: 2394 days ago Last view: 1551 days ago |
Alright guys here is a demo preview of whomps fortress. It is not a precise remake as they are two different games :-)
This level contains tons of exploration though. Not everything is shown in video... I still need to fix clipping and camera precision
You may give critiscism so I can make it better
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| Platinatic |
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![]() Koopa Cat in his spare time Level: 25
Posts: 81/117 EXP: 78139 Next: 11481 Since: 09-28-15 From: over there! Last post: 2839 days ago Last view: 1954 days ago |
Overall, I think it's pretty good!
I think you could replace the cog with another object used in the game. It rotates every few seconds and is bit similar to the object used in SM64. It can be found in Special World 7-3. |
| Main - 3DS game hacking and emulation - Super Mario 3D Land Custom Levels! | Hide post layouts | New reply |
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