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06-12-26 11:59 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 47
Posts: 194/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 118735 Next: 12603 Since: 04-11-16 From: Local trash can Last post: 2731 days ago Last view: 1143 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 27143 Next: 2754 Since: 08-16-16 Last post: 3134 days ago Last view: 2578 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 47
Posts: 195/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3787474 Next: 39430 Since: 08-11-12 From: El Salvador Last post: 1850 days ago Last view: 649 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1649646 Next: 23482 Since: 09-06-12 Last post: 2469 days ago Last view: 546 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3463 Next: 951 Since: 09-17-16 Last post: 3510 days ago Last view: 2925 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 47
Posts: 207/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3463 Next: 951 Since: 09-17-16 Last post: 3510 days ago Last view: 2925 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 42198 Next: 241 Since: 07-22-16 From: Somewhere Last post: 2712 days ago Last view: 1699 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3463 Next: 951 Since: 09-17-16 Last post: 3510 days ago Last view: 2925 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 47
Posts: 210/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 118735 Next: 12603 Since: 04-11-16 From: Local trash can Last post: 2731 days ago Last view: 1143 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 47
Posts: 217/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4954 Next: 1031 Since: 12-02-14 Last post: 3509 days ago Last view: 3165 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22698074 Next: 386030 Since: 07-07-12 Last post: 2127 days ago Last view: 1140 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 47
Posts: 238/466 EXP: 711863 Next: 54340 Since: 09-25-12 From: Germany Last post: 1800 days ago Last view: 955 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 42198 Next: 241 Since: 07-22-16 From: Somewhere Last post: 2712 days ago Last view: 1699 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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