Kuribo64
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03-28-24 02:02 PM
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Main - NSMB2 hacking - CoinKiller - Suggestions Hide post layouts | New reply

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Hiccup
Posted on 08-19-16 04:56 PM (rev. 3 of 08-22-16 07:02 PM) Link | #76294
only after it moves. I guess I could make a mock up image that combines the actual initial position with one that has a trail of fireballs

EDIT:

Mariomaster, could you make it so:
A. there is a way to make the sprite box appear instead of or in addiction to the sprite image (by with a setting or by deleting the sprite image png)?
B. sprite x/y pos is displayed somewhere (status bar?)

so I can make sprite images for sprites that already have them (to make images for different settings or to improve sprites)

explos
Posted on 08-20-16 11:48 PM Link | #76351
Explos

Include this updated spritecategories.xml that fixes the bug where there is two of sprite 171 and no sprite 169.

RicBent
Posted on 08-27-16 07:08 PM (rev. 3 of 08-27-16 07:08 PM) Link | #76548

Added 1, 2, 4 and 8 of ray's list and fixed the spritecategories.xml.

____________________
GitHub - YouTube - NSMBHD

Toms
Posted on 08-28-16 01:58 AM Link | #76582
Can you add path editing??

(And what is that stupid yellow path in every level)

RicBent
Posted on 08-28-16 09:44 AM Link | #76590

Paths can already be edited.

And that "stupid yellow path" is a progress path. It defines where Mario's position is on the bottom-screen map.

____________________
GitHub - YouTube - NSMBHD

explos
Posted on 08-30-16 11:37 PM Link | #76684
Explos

Could you add a way to edit the texture animation files within tilesets.
Tried using ctpktool for this but it doesn't export the image files correctly and the come out garbled :/

gridatttack
Posted on 08-31-16 04:17 AM (rev. 4 of 08-31-16 07:47 AM) Link | #76691
Thanks for adding the minimap, really helpful.

I wonder, would it be worthy to add a description to objects in tileset 0? Thinking of NSMBDS where some objects had a particular behavior. Dunno if the case is here too.

EDIT:

I just remember this, would it be possible to have a button somewhere that shows a grid box that has the same size as the 3DS screen? Would be useful to measure stuff.

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[image] [image]

RicBent
Posted on 08-31-16 02:01 PM Link | #76707

Adding a sceen box anddescriptions to tilesets sholdn't be a problem.

Noted.

____________________
GitHub - YouTube - NSMBHD

iApplepet
Posted on 10-27-16 01:00 AM (rev. 2 of 10-27-16 01:00 AM) Link | #79199
Would you be able to implement background model editing (exporting/importing) and overworld model editing?

RicBent
Posted on 10-27-16 04:32 PM Link | #79208

No. I am not interested into doing anything with 3d models right now. Too complicated.

Also the main level editor should be fully finished before focusung on fancy stuff like that.

____________________
GitHub - YouTube - NSMBHD

Arisotura
Posted on 10-27-16 04:36 PM Link | #79211
If it ever gets done, BG/worldmap editing would be done via a generic model editor/importer. That's how things usually go.

(SM64DS would be an exception to that because it uses a specific model format)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Toms
Posted on 10-28-16 04:10 PM Link | #79226
It'd be cool if the editor could check for updates when launched, and automatically download the latest updates too

RicBent
Posted on 10-28-16 07:48 PM Link | #79232

Well, there is no place where CK builds are hosted. So there is no place where it could check for updates :P

____________________
GitHub - YouTube - NSMBHD

Arisotura
Posted on 10-28-16 07:55 PM Link | #79233
I could set up a system to host the builds on this server.

Dunno how to design an auto-update system, though. I dislike the general trend of forced auto-updates, and constantly asking the user is annoying.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

explos
Posted on 10-28-16 08:46 PM (rev. 2 of 10-28-16 08:46 PM) Link | #79236
Explos

There could be a system to compare file hashes of the coinkiller.exe with one one a server if the one on the server is newer it will download it as an update.
Also, I agree, Forced updates suck, the update button should be in the options menu like the one for sprite data updates.

Toms
Posted on 10-28-16 09:08 PM Link | #79237
It doesn't need to auto-update either. It could be something that the user has to manually check for themselves

RicBent
Posted on 10-28-16 09:18 PM Link | #79238

Posted by StapleButter
I dislike the general trend of forced auto-updates, and constantly asking the user is annoying.

Yea, I think the same. I could do it like the sprite data where you go to the settings tab to update.

And a host system would be really nice :)

____________________
GitHub - YouTube - NSMBHD

Toms
Posted on 10-31-16 02:17 AM Link | #79326
Something that I could see being a handy feature is for the camera limit sprites to show where and where not the camera will move (at least for me because I have no clue how to use it correctly)

explos
Posted on 11-05-16 03:12 PM Link | #79500
Explos

A way to import/export the .ctpk and .bin files contained within tilesets through the sarc explorer could be a useful feature.

RicBent
Posted on 11-05-16 03:26 PM Link | #79502

Yeah. An archive explorer isn't finished with simply renaming files, I figured :P

____________________
GitHub - YouTube - NSMBHD
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