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08-08-22 11:14 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 44 ![]() Posts: 194/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 6/156 EXP: 93637 Next: 8638 Since: 04-11-16 From: Local trash can Last post: 1327 days ago Last view: 1031 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 ![]() Posts: 11/59 EXP: 21175 Next: 3568 Since: 08-16-16 Last post: 1730 days ago Last view: 1174 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 44 ![]() Posts: 195/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 72 ![]() Posts: 1267/1416 EXP: 3218492 Next: 105270 Since: 08-11-12 From: El Salvador Last post: 446 days ago Last view: 440 days ago |
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Hiccup |
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Normal user Level: 57 Posts: 624/815 EXP: 1400453 Next: 85475 Since: 09-06-12 Last post: 1065 days ago Last view: 1 hour ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 2694 Next: 468 Since: 09-17-16 Last post: 2106 days ago Last view: 1521 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 44 ![]() Posts: 207/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 2694 Next: 468 Since: 09-17-16 Last post: 2106 days ago Last view: 1521 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 37/79 EXP: 32992 Next: 2785 Since: 07-22-16 From: Somewhere Last post: 1308 days ago Last view: 295 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 2694 Next: 468 Since: 09-17-16 Last post: 2106 days ago Last view: 1521 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 44 ![]() Posts: 210/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 26 ![]() Posts: 19/156 EXP: 93637 Next: 8638 Since: 04-11-16 From: Local trash can Last post: 1327 days ago Last view: 1031 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 44 ![]() Posts: 217/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
LuigiXHero |
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Member Normal user Level: 10 ![]() Posts: 17/18 EXP: 4044 Next: 370 Since: 12-02-14 Last post: 2105 days ago Last view: 1761 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 120 Posts: 4259/4661 EXP: 19314000 Next: 173171 Since: 07-07-12 Last post: 723 days ago Last view: 105 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 44 ![]() Posts: 238/466 EXP: 603878 Next: 7407 Since: 09-25-12 From: Germany Last post: 396 days ago Last view: 12 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 19 ![]() Posts: 67/79 EXP: 32992 Next: 2785 Since: 07-22-16 From: Somewhere Last post: 1308 days ago Last view: 295 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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