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04-23-24 11:03 AM |
Guest: |
0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 194/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 6/156 EXP: 105531 Next: 10628 Since: 04-11-16 From: Local trash can Last post: 1951 days ago Last view: 363 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 Posts: 11/59 EXP: 24011 Next: 732 Since: 08-16-16 Last post: 2354 days ago Last view: 1798 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 Posts: 195/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1267/1416 EXP: 3482858 Next: 3010 Since: 08-11-12 From: El Salvador Last post: 1070 days ago Last view: 1064 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1516266 Next: 61280 Since: 09-06-12 Last post: 1689 days ago Last view: 44 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 3060 Next: 102 Since: 09-17-16 Last post: 2730 days ago Last view: 2145 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 Posts: 207/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 3060 Next: 102 Since: 09-17-16 Last post: 2730 days ago Last view: 2145 days ago |
What do you mean by that? |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 37/79 EXP: 37365 Next: 5074 Since: 07-22-16 From: Somewhere Last post: 1932 days ago Last view: 919 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 3060 Next: 102 Since: 09-17-16 Last post: 2730 days ago Last view: 2145 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 Posts: 210/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 19/156 EXP: 105531 Next: 10628 Since: 04-11-16 From: Local trash can Last post: 1951 days ago Last view: 363 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 Posts: 217/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
LuigiXHero |
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Member Normal user Level: 11 Posts: 17/18 EXP: 4472 Next: 1513 Since: 12-02-14 Last post: 2729 days ago Last view: 2385 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4259/4661 EXP: 20885782 Next: 345484 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 Posts: 238/466 EXP: 654075 Next: 6089 Since: 09-25-12 From: Germany Last post: 1020 days ago Last view: 175 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 67/79 EXP: 37365 Next: 5074 Since: 07-22-16 From: Somewhere Last post: 1932 days ago Last view: 919 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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