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04-25-24 07:52 PM |
Guest: |
0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 194/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 6/156 EXP: 105573 Next: 10586 Since: 04-11-16 From: Local trash can Last post: 1953 days ago Last view: 365 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 Posts: 11/59 EXP: 24021 Next: 722 Since: 08-16-16 Last post: 2356 days ago Last view: 1800 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 Posts: 195/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1267/1416 EXP: 3483823 Next: 2045 Since: 08-11-12 From: El Salvador Last post: 1073 days ago Last view: 1066 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1516688 Next: 60858 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2732 days ago Last view: 2147 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 Posts: 207/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2732 days ago Last view: 2147 days ago |
What do you mean by that? |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 37/79 EXP: 37380 Next: 5059 Since: 07-22-16 From: Somewhere Last post: 1934 days ago Last view: 922 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 3061 Next: 101 Since: 09-17-16 Last post: 2732 days ago Last view: 2147 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 Posts: 210/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 19/156 EXP: 105573 Next: 10586 Since: 04-11-16 From: Local trash can Last post: 1953 days ago Last view: 365 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 Posts: 217/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
LuigiXHero |
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Member Normal user Level: 11 Posts: 17/18 EXP: 4473 Next: 1512 Since: 12-02-14 Last post: 2731 days ago Last view: 2387 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4259/4661 EXP: 20891521 Next: 339745 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 Posts: 238/466 EXP: 654258 Next: 5906 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 67/79 EXP: 37380 Next: 5059 Since: 07-22-16 From: Somewhere Last post: 1934 days ago Last view: 922 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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