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04-18-24 08:40 AM |
Guest: |
0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 194/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 6/156 EXP: 105439 Next: 10720 Since: 04-11-16 From: Local trash can Last post: 1946 days ago Last view: 358 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 17 Posts: 11/59 EXP: 23989 Next: 754 Since: 08-16-16 Last post: 2349 days ago Last view: 1793 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 45 Posts: 195/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1267/1416 EXP: 3480779 Next: 5089 Since: 08-11-12 From: El Salvador Last post: 1065 days ago Last view: 1059 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1515355 Next: 62191 Since: 09-06-12 Last post: 1683 days ago Last view: 39 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 4/15 EXP: 3057 Next: 105 Since: 09-17-16 Last post: 2724 days ago Last view: 2140 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 45 Posts: 207/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 5/15 EXP: 3057 Next: 105 Since: 09-17-16 Last post: 2724 days ago Last view: 2140 days ago |
What do you mean by that? |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 37/79 EXP: 37331 Next: 5108 Since: 07-22-16 From: Somewhere Last post: 1927 days ago Last view: 914 days ago |
iApplepet |
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Member dumb as a brick Level: 9 Posts: 9/15 EXP: 3057 Next: 105 Since: 09-17-16 Last post: 2724 days ago Last view: 2140 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 45 Posts: 210/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
Toms |
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Paratroopa transphobe. Level: 27 Posts: 19/156 EXP: 105439 Next: 10720 Since: 04-11-16 From: Local trash can Last post: 1946 days ago Last view: 358 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 45 Posts: 217/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
LuigiXHero |
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Member Normal user Level: 11 Posts: 17/18 EXP: 4468 Next: 1517 Since: 12-02-14 Last post: 2724 days ago Last view: 2380 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4259/4661 EXP: 20873418 Next: 357848 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 45 Posts: 238/466 EXP: 653680 Next: 6484 Since: 09-25-12 From: Germany Last post: 1015 days ago Last view: 169 days ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 67/79 EXP: 37331 Next: 5108 Since: 07-22-16 From: Somewhere Last post: 1927 days ago Last view: 914 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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