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08-15-26 03:30 AM |
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| 0 users reading Multi-Channel bcstm help | 1 bot |
| Main - NSMB2 hacking - Multi-Channel bcstm help | Hide post layouts | New reply |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 41/79 EXP: 42569 Next: 7374 Since: 07-22-16 From: Somewhere Last post: 2776 days ago Last view: 1763 days ago |
I am working on importing a custom multi-channel bcstm into nsmb2, but there is some slight issues with the looping of the music I have been un-able to fix.
Music in game: Bug is present at around 50sec into the video. But if I play the music in audacity it is a perfect loop. Someone please explain what I am doing wrong. (Or even better provide me with a wav to bcstm converter that supports both multi-channel and looping) |
| MC708 |
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![]() Cheep-cheep Normal user Level: 30
Posts: 45/188 EXP: 159221 Next: 6648 Since: 03-04-16 From: Ireland Last post: 3157 days ago Last view: 1902 days ago |
I can't even hear the glitch to be honest. Although if its not looping correctly just google a converter and use it, and if it has the same problem, try another converter, and if it has the problem use another one, etc. ____________________ Sorry for the maintenance -- we'll be back soon! |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 42/79 EXP: 42569 Next: 7374 Since: 07-22-16 From: Somewhere Last post: 2776 days ago Last view: 1763 days ago |
The problem is, there isn't any converter that does wav -> bcstm while allowing multi channel + loop points(that I know of)
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| LeftyGreenMario |
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![]() Don't like politics? Too bad, it's-a Mario time. Level: 85
Posts: 724/2062 EXP: 5776080 Next: 122460 Since: 03-14-16 From: Stabbing Wario Last post: 1259 days ago Last view: 1258 days ago |
How about going from .wav to multi-channel .brstm to .bcstm?
It sounds like there is a pause right before the loop at 0:54. Perhaps there is a channel that's slightly longer than another channel, so the game thinks that pause is part of the music and then loops it. |
| newluigidev |
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![]() Micro-Goomba Normal user Level: 10
Posts: 6/14 EXP: 3275 Next: 1139 Since: 11-30-15 Last post: 3149 days ago Last view: 2675 days ago |
All of the channels are the same length, it's just NSMB2's way of looping. We can try that thing about converting to brstm, then bcstm. ____________________ I hack games, then I play them! |
| ray |
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Normal user Level: 26
Posts: 119/119 EXP: 93171 Next: 9104 Since: 07-07-12 From: In front of my PC Last post: 3587 days ago Last view: 3377 days ago |
Are you just looping it from end of the file to beginning? If so, that problem shouldn't occur. If you set custom loop points then good luck with that. Always bugs for me too. Sometimes I just get some distorted weird beeping sound and sometimes the loop just won't start where I set it. ____________________ Check out my Patreon Page if you want to support me
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| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 43/79 EXP: 42569 Next: 7374 Since: 07-22-16 From: Somewhere Last post: 2776 days ago Last view: 1763 days ago |
I tried setting loop points at first, but that failed. So I decided to try looping from start to finish, still the same problem occurs.
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4252/4661 EXP: 22839601 Next: 244503 Since: 07-07-12 Last post: 2190 days ago Last view: 1203 days ago |
I have fixed this problem, and it requires setting offset 0x61 in the BCSTM to 0x01. For some reason the converter misses this. It sets the looping start and end right, but it doesn't apply the flag whether to loop or not (0 = don't loop, 1= loop). ____________________ a |
| Main - NSMB2 hacking - Multi-Channel bcstm help | Hide post layouts | New reply |
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