Kuribo64
Views: 19,854,281 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-29-24 05:25 AM
Guest:

0 users reading Mario Party Modding | 1 bot

Main - Misc. ROM hacking - Mario Party Modding Hide post layouts | New reply

Pages: 1 2 3
CamTro
Posted on 10-18-16 01:15 AM Link | #78892
Posted by Sparsite
I was assuming that most wii/gcn games followed the same format for models, textures, etc. (Including MP8) so I was assuming you could just replace models in the file system with some sort of already-existing converter.

MP9 is not the ony moddable mp game, take mario party ds for example, I would assume it uses nsbmd, nsbca, nsbtx, and other common ds file formats. Gericom (or someone) has already programed a (pointless) board viewer, which means the map files can't be that hard to modify, especially with existing documentation.


He was refering to the fact that you said "p.s 9" in your previous post.


Do not assume anything will happen.

You're like a Dario twin to me, so I dont want to say anymore, because you are clearly don't know something few people and I do know that, but you can't really exactly assume all games should have same things. P.S. - not all games are the same engine.


uh p.s = plus


____________________

[image]
| @Twitter camtro_official. | NNID- xXCamTroXx | Switch - PM/DM me. | Cam #0832 | Take good care |


Sparsite
Posted on 10-18-16 02:29 AM Link | #78894
Posted by CamTro
Do not assume anything will happen.

You're like a Dario twin to me, so I dont want to say anymore, because you are clearly don't know something few people and I do know that, but you can't really exactly assume all games should have same things. P.S. - not all games are the same engine.


uh p.s = plus


How fucking retarded are you?

From my experience, all DS games share the same formats: BMD, NSBMD, etc. I was not assuming anything will happen, I was using common sense and thinking "most gamecube games probably use the same format, so importing models shouldn't be too hard." Same with music files, animations etc. Does it not make sense to you? Why wouldn't games on the same system share formats? It saves the devs a lot of time for generic model files.

Besides, minigame hacking is also not related to any file fromats, just learn some asm, reverse some of the basic games functions, etc. (For mario party hacking, I recommend you make some sort of ROM/RAM Map for people wanting to make custom minigames) that seems like the main point of mario party hacking, custom minigames.



PS stands for post scriptum


____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Arisotura
Posted on 10-18-16 02:01 PM Link | #78900
Ugh. Guys, calm the fuck down now.


Sparsite, the people who make editors owe you nothing.

CamTro, nothing allows you to go around calling people idiots.


Also, most games use standard formats for their graphics and sounds because those are handled by Nintendo's SDKs. Modifying those files is different from modifying the actual game, which is generally more involved than merely altering graphics.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Sparsite
Posted on 10-18-16 07:20 PM Link | #78915
Posted by StapleButter
Sparsite, the people who make editors owe you nothing.


Just clarifying that I wasn't saying I deserved anything from the people who programmed the editors, (nor am I interested in mario party ds hacking other than general assembly hacking.) Just venting about Gericom.

Ill stay on the thread topic now.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

CrossyChainsaw
(post deleted) #100870
Pages: 1 2 3

Main - Misc. ROM hacking - Mario Party Modding Hide post layouts | New reply

Page rendered in 0.033 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 205/205, time: 0.010 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.