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02-09-25 02:32 AM |
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0 users reading Super Mario 64 DS feezing after level edit | 1 bot |
Main - General SM64DS hacking - Super Mario 64 DS feezing after level edit | Hide post layouts | New reply |
FFIVGUY |
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Newcomer Normal user Level: 6 ![]() Posts: 1/5 EXP: 616 Next: 291 Since: 10-10-16 From: Baron Castle Last post: 3019 days ago Last view: 2009 days ago |
Whenever I edit the water level for the castle grounds or add an abject to a level with Super Mario 64 DS editor and save it, the game always freezes when I do that. Can somebody help me figure this out? |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 182/270 EXP: 250427 Next: 3224 Since: 05-20-16 Last post: 2997 days ago Last view: 2857 days ago |
First, questions like these go on the help thread.
Second, can you confirm that you have looked at the errors on the "Getting Started" thread? Ensure that the object you have added is in the correct object bank in the level settings tab. (I.e adding the castle grounds water in Shifting Sand Land will crash because both levels have a different setting for bank 7) Custom levels usually crash if you don't remove the previously existing texture animations. To remove them, go to the texture animation window (button is near the top), click remove all, and then save changes. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - Super Mario 64 DS feezing after level edit | Hide post layouts | New reply |
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