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04-25-25 04:58 PM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 46 ![]() Posts: 194/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 27 ![]() Posts: 6/156 EXP: 111942 Next: 4217 Since: 04-11-16 From: Local trash can Last post: 2318 days ago Last view: 730 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 18 ![]() Posts: 11/59 EXP: 25533 Next: 4364 Since: 08-16-16 Last post: 2721 days ago Last view: 2165 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 46 ![]() Posts: 195/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 74 ![]() Posts: 1267/1416 EXP: 3629459 Next: 24085 Since: 08-11-12 From: El Salvador Last post: 1438 days ago Last view: 236 days ago |
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Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1580465 Next: 92663 Since: 09-06-12 Last post: 2056 days ago Last view: 133 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3256 Next: 1158 Since: 09-17-16 Last post: 3097 days ago Last view: 2512 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 46 ![]() Posts: 207/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3256 Next: 1158 Since: 09-17-16 Last post: 3097 days ago Last view: 2512 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 37/79 EXP: 39714 Next: 2725 Since: 07-22-16 From: Somewhere Last post: 2299 days ago Last view: 1286 days ago |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3256 Next: 1158 Since: 09-17-16 Last post: 3097 days ago Last view: 2512 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 46 ![]() Posts: 210/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 27 ![]() Posts: 19/156 EXP: 111942 Next: 4217 Since: 04-11-16 From: Local trash can Last post: 2318 days ago Last view: 730 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 46 ![]() Posts: 217/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
LuigiXHero |
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Member Normal user Level: 11 ![]() Posts: 17/18 EXP: 4705 Next: 1280 Since: 12-02-14 Last post: 3096 days ago Last view: 2752 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 4259/4661 EXP: 21757831 Next: 78770 Since: 07-07-12 Last post: 1714 days ago Last view: 727 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 46 ![]() Posts: 238/466 EXP: 681892 Next: 29882 Since: 09-25-12 From: Germany Last post: 1387 days ago Last view: 542 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 67/79 EXP: 39714 Next: 2725 Since: 07-22-16 From: Somewhere Last post: 2299 days ago Last view: 1286 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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