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03-07-26 03:08 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 guest | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 117177 Next: 14161 Since: 04-11-16 From: Local trash can Last post: 2634 days ago Last view: 1046 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 26774 Next: 3123 Since: 08-16-16 Last post: 3037 days ago Last view: 2481 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3750991 Next: 75913 Since: 08-11-12 From: El Salvador Last post: 1753 days ago Last view: 552 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1633674 Next: 39454 Since: 09-06-12 Last post: 2372 days ago Last view: 449 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3416 Next: 998 Since: 09-17-16 Last post: 3413 days ago Last view: 2828 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3416 Next: 998 Since: 09-17-16 Last post: 3413 days ago Last view: 2828 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 41629 Next: 810 Since: 07-22-16 From: Somewhere Last post: 2615 days ago Last view: 1602 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3416 Next: 998 Since: 09-17-16 Last post: 3413 days ago Last view: 2828 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 117177 Next: 14161 Since: 04-11-16 From: Local trash can Last post: 2634 days ago Last view: 1046 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4897 Next: 1088 Since: 12-02-14 Last post: 3412 days ago Last view: 3068 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22480963 Next: 603141 Since: 07-07-12 Last post: 2030 days ago Last view: 1043 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 704945 Next: 6829 Since: 09-25-12 From: Germany Last post: 1703 days ago Last view: 858 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 41629 Next: 810 Since: 07-22-16 From: Somewhere Last post: 2615 days ago Last view: 1602 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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