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03-21-25 08:30 PM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 46 ![]() Posts: 194/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 27 ![]() Posts: 6/156 EXP: 111349 Next: 4810 Since: 04-11-16 From: Local trash can Last post: 2283 days ago Last view: 695 days ago |
Here are some things that I'd like to see in the near future
![]() -Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
explos |
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TRS |
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Member [insert title here] Level: 18 ![]() Posts: 11/59 EXP: 25393 Next: 4504 Since: 08-16-16 Last post: 2686 days ago Last view: 2130 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
RicBent |
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Administrator Level: 46 ![]() Posts: 195/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 74 ![]() Posts: 1267/1416 EXP: 3615802 Next: 37742 Since: 08-11-12 From: El Salvador Last post: 1403 days ago Last view: 201 days ago |
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Hiccup |
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Normal user Level: 58 Posts: 624/815 EXP: 1574484 Next: 3062 Since: 09-06-12 Last post: 2021 days ago Last view: 99 days ago |
Maybe with world map modding. |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3238 Next: 1176 Since: 09-17-16 Last post: 3062 days ago Last view: 2477 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
RicBent |
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Administrator Level: 46 ![]() Posts: 207/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3238 Next: 1176 Since: 09-17-16 Last post: 3062 days ago Last view: 2477 days ago |
What do you mean by that? |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 37/79 EXP: 39497 Next: 2942 Since: 07-22-16 From: Somewhere Last post: 2264 days ago Last view: 1252 days ago |
iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3238 Next: 1176 Since: 09-17-16 Last post: 3062 days ago Last view: 2477 days ago |
Does anyone know how to change the level background to a bunch of models? |
RicBent |
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Administrator Level: 46 ![]() Posts: 210/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
Toms |
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![]() Paratroopa transphobe. Level: 27 ![]() Posts: 19/156 EXP: 111349 Next: 4810 Since: 04-11-16 From: Local trash can Last post: 2283 days ago Last view: 695 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
RicBent |
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Administrator Level: 46 ![]() Posts: 217/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
LuigiXHero |
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Member Normal user Level: 11 ![]() Posts: 17/18 EXP: 4683 Next: 1302 Since: 12-02-14 Last post: 3061 days ago Last view: 2717 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 4259/4661 EXP: 21676578 Next: 160023 Since: 07-07-12 Last post: 1679 days ago Last view: 692 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
iApplepet |
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RicBent |
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Administrator Level: 46 ![]() Posts: 238/466 EXP: 679301 Next: 32473 Since: 09-25-12 From: Germany Last post: 1352 days ago Last view: 507 days ago |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20 ![]() Posts: 67/79 EXP: 39497 Next: 2942 Since: 07-22-16 From: Somewhere Last post: 2264 days ago Last view: 1252 days ago |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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