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12-07-24 06:04 AM
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Main - Misc. ROM hacking - Whitehole v1.4.2.3 Hide post layouts | New reply

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SunakazeKun
Posted on 09-24-16 10:38 PM Link | #77956
Version 1.4.2.3 has been released!

- Added shape model rendering
- Added a new area renderer
- Added a marker for zones
- Added selection boxes for GravityType, GravityPower and PosName
- Added controls for faster moving, rotating and scaling
- Copy-pasting position, rotation and scale
- The object database URL can be changed
- Improved object rendering
- Various other fixes and tweaks that aren't worth mentioning



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Jesse
Posted on 09-28-16 07:44 AM Link | #78044
does that include gravity spheres? (where you can see how far the gravity reaches)

SunakazeKun
Posted on 09-28-16 11:38 AM Link | #78047
No. I don't know how gravity scaling works.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Isaac
(post deleted) #78141

Arisotura
Posted on 10-01-16 03:14 PM Link | #78142
you guys love making 'logos', don't you.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Isaac
Posted on 10-01-16 03:22 PM Link | #78144
Well I have nothing else to contribute and its just me so why the "guys" part?
and yes, you dont build a roof before the foundation.. So sorry.
e

Arisotura
Posted on 10-04-16 10:06 PM Link | #78220
to be honest, I don't think Whitehole needs a logo or anything like that, that is mere fancy for what it is. however it's up to whoever's coding it to decide.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Sparsite
Posted on 10-04-16 11:49 PM Link | #78224
Posted by StapleButter
to be honest, I don't think Whitehole needs a logo or anything like that, that is mere fancy for what it is. however it's up to whoever's coding it to decide.


I don't think it needs a logo either, but it's fun for the designer to make, and share with the readers of the thread.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Isaac
Posted on 10-05-16 01:24 AM (rev. 2 of 10-05-16 01:26 AM) Link | #78228
Yeah I knew he or she(?)(SunakazeKun) wasnt going to use it I was just bored.
yeah.
e

SunakazeKun
Posted on 10-06-16 07:42 PM Link | #78276
I'm not a grill. And yes, Whitehole doesn't really need a logo. Sorry, but it didn't even look that good either...



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Isaac
Posted on 10-08-16 12:39 AM Link | #78330
eh, no problemo.

I'm still learning new things in photoshop anyways.
e

Sparsite
Posted on 11-21-16 08:14 AM Link | #79820
Will Whitehole ever get ISO support? I remember seeing it mentioned somewhere in the C# source code so it would be possible right?

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Louiskovski
Posted on 04-11-17 04:14 PM (rev. 2 of 04-11-17 05:56 PM) Link | #82454
I really like the new options for moving objects and such. But can you also add a duplicate option? I know that it's possible to add multiple objects, but if you want to place objects like platforms in a row, coins, red and blue platforms and such, it kills a lot of time and is really annoying to add the objects first somewhere and past the coordinates to the objects (I know it's possible to copy-paste fully coordinates, but it changes position, if you move the object, from which you copied the position. And if you paste an object into another object, both will be moved, though you only moved one object.)
It will save a lot of time :)

But other than that, the editor really got so nice! Great work ;D

Super Hackio
Posted on 06-05-17 10:35 PM Link | #83579



Posted by SunakazeKun
No. I don't know how gravity scaling works.

Gravity works like this: (the red cube is red as it is in whitehole)
[image]
Basically, areas are centered on the X and Z axis (the red and blue lines in whitehole) but bottomed on the Y (green) Axis. so if an area is at 0,0,0 the area only affects above 0,0,0.

Gravity is different. Gravity is centered on the X, Z, AND Y axis. So if a Gravity is at 0,0,0 the Gravity affects the area evenly (this depends on user scaling) around 0,0,0. (So if Mario is under 0,0,0 he will be affected by gravity, but not by the area.)

Also, what about shapes? all shapes of gravity are centered AFAIK, so It should just be a matter of correctly centering the outline.

I think that the rendering for this should be included in the next whitehole release. (If there is one.)

I hope this helped. (PS: you know how areas are rendered in blue and camera areas are rendered in red right? I was thinking that Gravity could be green)

---------------------------------------------------------------------------------------------------

I have a request though, can you make an option (maybe a slider) for the width of the render lines? (so that they can be easier to click on.)
I say min: <-> and MAX: <-------------------------->

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Jesse
Posted on 06-06-17 07:09 PM Link | #83587
I think he meant that he doesn't know what a radius of 1 scale would look like graphically.

Super Hackio
Posted on 06-06-17 10:57 PM (rev. 2 of 06-07-17 01:44 AM) Link | #83590



oh... I will try and find that out now then.

EDIT: Alright. Gravity is scaled VERY small at first. take a Strongblock and place a gravity in it and set the range to 225. Mario will have to get super close to the Strongblock in order for gravity to catch him. So [range = 225] = Strongblock. (Gravity with range set to 225 will have a radius of the Strongblock at scale 1,1,1)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel
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Main - Misc. ROM hacking - Whitehole v1.4.2.3 Hide post layouts | New reply

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