Views: 23,106,636 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
12-07-24 06:04 AM |
Guest: |
0 users reading Whitehole v1.4.2.3 | 2 bots |
Main - Misc. ROM hacking - Whitehole v1.4.2.3 | Hide post layouts | New reply |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1303/1551 EXP: 3779170 Next: 47734 Since: 06-15-14 From: Germany Last post: 2512 days ago Last view: 2484 days ago |
Version 1.4.2.3 has been released!
- Added shape model rendering - Added a new area renderer - Added a marker for zones - Added selection boxes for GravityType, GravityPower and PosName - Added controls for faster moving, rotating and scaling - Copy-pasting position, rotation and scale - The object database URL can be changed - Improved object rendering - Various other fixes and tweaks that aren't worth mentioning Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Jesse |
| ||
Member Normal user Level: 53 Posts: 673/688 EXP: 1157056 Next: 63 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
does that include gravity spheres? (where you can see how far the gravity reaches) |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1305/1551 EXP: 3779170 Next: 47734 Since: 06-15-14 From: Germany Last post: 2512 days ago Last view: 2484 days ago |
No. I don't know how gravity scaling works. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Isaac |
|
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 165 Posts: 6708/9047 EXP: 57982485 Next: 953196 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Isaac |
| ||
Lakitu anime tiddies Level: 47 Posts: 120/553 EXP: 730368 Next: 35835 Since: 04-18-16 From: USA Last post: 618 days ago Last view: 408 days ago |
Well I have nothing else to contribute and its just me so why the "guys" part?
and yes, you dont build a roof before the foundation.. So sorry. e |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 165 Posts: 6718/9047 EXP: 57982485 Next: 953196 Since: 07-03-12 From: in a box Last post: 40 days ago Last view: 3 days ago |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 Posts: 177/270 EXP: 247905 Next: 5746 Since: 05-20-16 Last post: 2933 days ago Last view: 2793 days ago |
Posted by StapleButter I don't think it needs a logo either, but it's fun for the designer to make, and share with the readers of the thread. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Isaac |
| ||
Lakitu anime tiddies Level: 47 Posts: 121/553 EXP: 730368 Next: 35835 Since: 04-18-16 From: USA Last post: 618 days ago Last view: 408 days ago |
Yeah I knew he or she(?)(SunakazeKun) wasnt going to use it I was just bored.
yeah. e |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1314/1551 EXP: 3779170 Next: 47734 Since: 06-15-14 From: Germany Last post: 2512 days ago Last view: 2484 days ago |
I'm not a grill. And yes, Whitehole doesn't really need a logo. Sorry, but it didn't even look that good either... Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Isaac |
| ||
Lakitu anime tiddies Level: 47 Posts: 131/553 EXP: 730368 Next: 35835 Since: 04-18-16 From: USA Last post: 618 days ago Last view: 408 days ago |
eh, no problemo.
I'm still learning new things in photoshop anyways. e |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 34 Posts: 266/270 EXP: 247905 Next: 5746 Since: 05-20-16 Last post: 2933 days ago Last view: 2793 days ago |
Will Whitehole ever get ISO support? I remember seeing it mentioned somewhere in the C# source code so it would be possible right? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Louiskovski |
| ||
Red Koopa Normal user Level: 25 Posts: 65/122 EXP: 83553 Next: 6067 Since: 05-29-14 From: Germany Last post: 854 days ago Last view: 9 days ago |
I really like the new options for moving objects and such. But can you also add a duplicate option? I know that it's possible to add multiple objects, but if you want to place objects like platforms in a row, coins, red and blue platforms and such, it kills a lot of time and is really annoying to add the objects first somewhere and past the coordinates to the objects (I know it's possible to copy-paste fully coordinates, but it changes position, if you move the object, from which you copied the position. And if you paste an object into another object, both will be moved, though you only moved one object.)
It will save a lot of time But other than that, the editor really got so nice! Great work ;D |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 306/876 EXP: 1416404 Next: 69524 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1658 days ago |
Posted by SunakazeKun Gravity works like this: (the red cube is red as it is in whitehole) Basically, areas are centered on the X and Z axis (the red and blue lines in whitehole) but bottomed on the Y (green) Axis. so if an area is at 0,0,0 the area only affects above 0,0,0. Gravity is different. Gravity is centered on the X, Z, AND Y axis. So if a Gravity is at 0,0,0 the Gravity affects the area evenly (this depends on user scaling) around 0,0,0. (So if Mario is under 0,0,0 he will be affected by gravity, but not by the area.) Also, what about shapes? all shapes of gravity are centered AFAIK, so It should just be a matter of correctly centering the outline. I think that the rendering for this should be included in the next whitehole release. (If there is one.) I hope this helped. (PS: you know how areas are rendered in blue and camera areas are rendered in red right? I was thinking that Gravity could be green) --------------------------------------------------------------------------------------------------- I have a request though, can you make an option (maybe a slider) for the width of the render lines? (so that they can be easier to click on.) I say min: <-> and MAX: <--------------------------> ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Jesse |
| ||
Member Normal user Level: 53 Posts: 676/688 EXP: 1157056 Next: 63 Since: 09-05-13 Last post: 2604 days ago Last view: 2165 days ago |
I think he meant that he doesn't know what a radius of 1 scale would look like graphically. |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 57 Posts: 308/876 EXP: 1416404 Next: 69524 Since: 10-05-16 From: The true North, Strong & free! Last post: 2095 days ago Last view: 1658 days ago |
oh... I will try and find that out now then. EDIT: Alright. Gravity is scaled VERY small at first. take a Strongblock and place a gravity in it and set the range to 225. Mario will have to get super close to the Strongblock in order for gravity to catch him. So [range = 225] = Strongblock. (Gravity with range set to 225 will have a radius of the Strongblock at scale 1,1,1) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Main - Misc. ROM hacking - Whitehole v1.4.2.3 | Hide post layouts | New reply |
Page rendered in 0.037 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 229/229, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |