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05-10-26 11:58 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 118207 Next: 13131 Since: 04-11-16 From: Local trash can Last post: 2698 days ago Last view: 1110 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 27018 Next: 2879 Since: 08-16-16 Last post: 3101 days ago Last view: 2545 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3775084 Next: 51820 Since: 08-11-12 From: El Salvador Last post: 1817 days ago Last view: 616 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1644222 Next: 28906 Since: 09-06-12 Last post: 2436 days ago Last view: 513 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3447 Next: 967 Since: 09-17-16 Last post: 3477 days ago Last view: 2892 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3447 Next: 967 Since: 09-17-16 Last post: 3477 days ago Last view: 2892 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 42005 Next: 434 Since: 07-22-16 From: Somewhere Last post: 2679 days ago Last view: 1666 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3447 Next: 967 Since: 09-17-16 Last post: 3477 days ago Last view: 2892 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 118207 Next: 13131 Since: 04-11-16 From: Local trash can Last post: 2698 days ago Last view: 1110 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4935 Next: 1050 Since: 12-02-14 Last post: 3476 days ago Last view: 3132 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22624343 Next: 459761 Since: 07-07-12 Last post: 2094 days ago Last view: 1107 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 709514 Next: 2260 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 42005 Next: 434 Since: 07-22-16 From: Somewhere Last post: 2679 days ago Last view: 1666 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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