Views: 19,998,531 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-20-24 09:38 AM |
Guest: |
0 users reading NSMB2 Sprite Database | 1 bot |
Main - NSMB2 hacking - NSMB2 Sprite Database | Hide post layouts | New reply |
Hiccup |
| ||
Normal user Level: 58 Posts: 592/815 EXP: 1515720 Next: 61826 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
Well, they are kinda related.
0 doesn't use any solid collisions - it doesn't need to because it doesn't move |
ray |
| ||
Normal user Level: 25 Posts: 99/119 EXP: 85171 Next: 4449 Since: 07-07-12 From: In front of my PC Last post: 2741 days ago Last view: 2530 days ago |
Don't have permission to edit the sprite database so I'll just post it here:
Unknown Value 6 of Swinging Rope (206) changes the length of the rope. With a value of 0 the rope is 4 Tiles long, with 1 it's 5 and so on. Should make it easy to create a sprite image for that as well. ____________________ Check out my Patreon Page if you want to support me |
Hiccup |
| ||
Normal user Level: 58 Posts: 599/815 EXP: 1515720 Next: 61826 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
Added. |
ray |
| ||
Normal user Level: 25 Posts: 100/119 EXP: 85171 Next: 4449 Since: 07-07-12 From: In front of my PC Last post: 2741 days ago Last view: 2530 days ago |
Sprite 156/157 Vertical Camera Limit
Unknown 7: 0: Disable by passing through not possible 1: Disable by passing through possible Unknown 11: 0: Bottom Limit 1: Top Limit ____________________ Check out my Patreon Page if you want to support me |
explos |
| ||
Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 21/79 EXP: 37345 Next: 5094 Since: 07-22-16 From: Somewhere Last post: 1929 days ago Last view: 916 days ago |
Posted by ray We already had those in the database, you should update your spritedata.xml |
ray |
| ||
Normal user Level: 25 Posts: 101/119 EXP: 85171 Next: 4449 Since: 07-07-12 From: In front of my PC Last post: 2741 days ago Last view: 2530 days ago |
Uh whoops sorry D: Thanks for telling me haha.
EDIT: 84: Flag Controller - Chainer Unknown Value 12: Time between Flags. 0: Instant 15: Longest ____________________ Check out my Patreon Page if you want to support me |
explos |
| ||
Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 22/79 EXP: 37345 Next: 5094 Since: 07-22-16 From: Somewhere Last post: 1929 days ago Last view: 916 days ago |
Added
|
Hiccup |
| ||
Normal user Level: 58 Posts: 601/815 EXP: 1515720 Next: 61826 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
@ray
If you haven't already, PM StapleButter to ask for an account. |
Toms |
| ||
Paratroopa transphobe. Level: 27 Posts: 17/156 EXP: 105476 Next: 10683 Since: 04-11-16 From: Local trash can Last post: 1948 days ago Last view: 360 days ago |
Sprite 35 (Lava bubble)
-nybble 6 controls the delay of how long it'll wait in the lava |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4213/4661 EXP: 20878367 Next: 352899 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
why are people adding things to sprite notes like this:
_Tested_ ...who cares? If it's tested, add a comment on what it does, boom. If it's not tested, don't document it. Comment on what it might be, but leave it as-is. It's really confusing if the person doesn't read the comment. ____________________ a |
Hiccup |
| ||
Normal user Level: 58 Posts: 694/815 EXP: 1515720 Next: 61826 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
@MrRean
Agreed - that isn't really a good idea. @Anybody who is editing the database Please stop: * Marking sprites as done when it is clear that not all values and their interactions with each other are explained. and remember that unused nybbles and values should not be excluded. * Adding invalid sprite data based on misinterpretations of unused levels - some of which use early actor>sprite tables. For example, the "ghost house door" in the early 1-castle is not meant to be a ghost house door, despite the sprite number. thank you for the contributions, anyway |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6977/9019 EXP: 56227139 Next: 260505 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Hiccup |
| ||
Normal user Level: 58 Posts: 695/815 EXP: 1515720 Next: 61826 Since: 09-06-12 Last post: 1685 days ago Last view: 41 days ago |
I know. But the first one is part of the "rules" actually specified at the top of the sprite database, and the second is common sense. And I never claimed ownership nor authority over the database. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6978/9019 EXP: 56227139 Next: 260505 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 31/141 EXP: 88665 Next: 955 Since: 08-15-16 From: Behind you. Last post: 1866 days ago Last view: 1549 days ago |
Someone keeps changing the already fine spritedata, and either making it better, or worse.
For example, for the Cheep Cheep, I added that nybble 6 determined if it was red and green or not, while the person edited it so that it had more values (great), but decided to remove my two discovered values. Another (worse) example is the Adjustable Water Flow. I had all the values figured out, then the person went ahead and removed all the values. I don't remember what each nybble did, so StapleButter, would you be able to restore the spritedata to an earlier version? Thanks. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4280/4661 EXP: 20878367 Next: 352899 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
it's hiccup.
not to call him out but yeah ____________________ a |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 32/141 EXP: 88665 Next: 955 Since: 08-15-16 From: Behind you. Last post: 1866 days ago Last view: 1549 days ago |
Posted by shibboleet rip Do you have enough access to restore it to an earlier date? (Not the cheep cheep, i fixed that) |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4281/4661 EXP: 20878367 Next: 352899 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
nope, it doesn't store revisions ____________________ a |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 33/141 EXP: 88665 Next: 955 Since: 08-15-16 From: Behind you. Last post: 1866 days ago Last view: 1549 days ago |
Posted by shibboleet shit I think I have an old spritedata xml copy that I could try copy from. On a seperate note, I think Hiccup thought that my data was invalid and only based on used levels. It was only based on used levels, but I tested it as well, and the data was accurate. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6993/9019 EXP: 56227139 Next: 260505 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
well, okay, looks like I've been too lenient with spriteDB access. if I can't trust you guys to not get into edit wars, I'll have to revoke your access.
actually, fuck it, I'm going to do that. Hiccup, because you keep acting like you own the spriteDB. Gimzie, because you're always involved in stupid crap, like with that NSMBNext project, and you seem overall immature. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Main - NSMB2 hacking - NSMB2 Sprite Database | Hide post layouts | New reply |
Page rendered in 0.091 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 234/234, time: 0.015 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |