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10-11-26 02:18 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 47
Posts: 194/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 27597 Next: 2300 Since: 08-16-16 Last post: 3255 days ago Last view: 2699 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 47
Posts: 195/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 76
Posts: 1267/1416 EXP: 3832593 Next: 173467 Since: 08-11-12 From: El Salvador Last post: 1971 days ago Last view: 770 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1669397 Next: 3731 Since: 09-06-12 Last post: 2590 days ago Last view: 667 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3522 Next: 892 Since: 09-17-16 Last post: 3631 days ago Last view: 3046 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 47
Posts: 207/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3522 Next: 892 Since: 09-17-16 Last post: 3631 days ago Last view: 3046 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 37/79 EXP: 42900 Next: 7043 Since: 07-22-16 From: Somewhere Last post: 2833 days ago Last view: 1820 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3522 Next: 892 Since: 09-17-16 Last post: 3631 days ago Last view: 3046 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 47
Posts: 210/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 47
Posts: 217/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 5025 Next: 960 Since: 12-02-14 Last post: 3630 days ago Last view: 3286 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22966602 Next: 117502 Since: 07-07-12 Last post: 2248 days ago Last view: 1261 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 47
Posts: 238/466 EXP: 720419 Next: 45784 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 67/79 EXP: 42900 Next: 7043 Since: 07-22-16 From: Somewhere Last post: 2833 days ago Last view: 1820 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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