| ||
| Views: 32,800,525 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-05-26 01:45 PM |
| Guest: | ||
| 0 users reading CoinKiller -- NSMB2 editor upcoming | 2 bots |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 194/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| Toms |
| ||
![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 117143 Next: 14195 Since: 04-11-16 From: Local trash can Last post: 2632 days ago Last view: 1044 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
|
| TRS |
| ||
|
Member [insert title here] Level: 18
Posts: 11/59 EXP: 26766 Next: 3131 Since: 08-16-16 Last post: 3035 days ago Last view: 2479 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 195/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| gridatttack |
| ||
![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3750212 Next: 76692 Since: 08-11-12 From: El Salvador Last post: 1751 days ago Last view: 550 days ago |
|
| Hiccup |
| ||
|
Normal user Level: 59 Posts: 624/815 EXP: 1633333 Next: 39795 Since: 09-06-12 Last post: 2370 days ago Last view: 447 days ago |
Maybe with world map modding. |
| iApplepet |
| ||
|
Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3415 Next: 999 Since: 09-17-16 Last post: 3411 days ago Last view: 2826 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 207/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| iApplepet |
| ||
|
Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3415 Next: 999 Since: 09-17-16 Last post: 3411 days ago Last view: 2826 days ago |
What do you mean by that? |
| explos |
| ||
![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 41617 Next: 822 Since: 07-22-16 From: Somewhere Last post: 2613 days ago Last view: 1600 days ago |
| iApplepet |
| ||
|
Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3415 Next: 999 Since: 09-17-16 Last post: 3411 days ago Last view: 2826 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 210/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| Toms |
| ||
![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 117143 Next: 14195 Since: 04-11-16 From: Local trash can Last post: 2632 days ago Last view: 1044 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
| ||
|
Administrator Level: 46
Posts: 217/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| LuigiXHero |
| ||
|
Member Normal user Level: 11
Posts: 17/18 EXP: 4896 Next: 1089 Since: 12-02-14 Last post: 3410 days ago Last view: 3066 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22476328 Next: 607776 Since: 07-07-12 Last post: 2028 days ago Last view: 1041 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
|
| RicBent |
| ||
|
Administrator Level: 46
Posts: 238/466 EXP: 704797 Next: 6977 Since: 09-25-12 From: Germany Last post: 1701 days ago Last view: 856 days ago |
| explos |
| ||
![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 41617 Next: 822 Since: 07-22-16 From: Somewhere Last post: 2613 days ago Last view: 1600 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
|
Page rendered in 0.078 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 238/238, time: 0.018 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |