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10-11-26 03:15 PM |
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| 0 users reading CoinKiller - Bug reports | 1 bot |
| Main - NSMB2 hacking - CoinKiller - Bug reports | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 47
Posts: 123/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
If you encounter any bugs using CoinKiller post them here.
____________________ GitHub - YouTube - NSMBHD |
| Arisotura |
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![]() Star Mario hax Level: 169
Posts: 4950/9109 EXP: 62773498 Next: 1284184 Since: 07-03-12 From: in a box
Last post: 36 days ago Last view: 13 days ago |
| GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19
Posts: 39/67 EXP: 34308 Next: 1469 Since: 01-24-16 Last post: 3468 days ago Last view: 172 days ago |
If you try changing the level timer, it will just automatically go to zero, making the level unplayable.
Also, while I wait for this to be fixed, would anyone mind telling me at what offset the level timer is in the sarc file so I can attempt to fix it manually? ____________________ :^) |
| RicBent |
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Administrator Level: 47
Posts: 126/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19
Posts: 41/67 EXP: 34308 Next: 1469 Since: 01-24-16 Last post: 3468 days ago Last view: 172 days ago |
Posted by Mariomaster Yeah, the timer says 0 when I open it, and the level is refusing to play even though it was working before. ____________________ :^) |
| RicBent |
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Administrator Level: 47
Posts: 128/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19
Posts: 42/67 EXP: 34308 Next: 1469 Since: 01-24-16 Last post: 3468 days ago Last view: 172 days ago |
Thanks! ![]() ____________________ :^) |
| GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19
Posts: 48/67 EXP: 34308 Next: 1469 Since: 01-24-16 Last post: 3468 days ago Last view: 172 days ago |
"Special Exit Controller (Warp Entrance)" is invisible and can't be clicked on for some reason. You select it in the sprite selector, right click, it'll open up a little menu showing the sprites settings until you click off like normal, but the blue box image is invisible and you can't select it again once you've clicked off. Saving and reopening the level doesn't seem to fix it either. I can't test to see if it functions right in game atm because the timer glitch made all my levels unplayable. :/ ____________________ :^) |
| RicBent |
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Administrator Level: 47
Posts: 131/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| TRS |
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Member [insert title here] Level: 18
Posts: 9/59 EXP: 27597 Next: 2300 Since: 08-16-16 Last post: 3255 days ago Last view: 2699 days ago |
Five and a half month bump, but I was specifically pointed to this thread by Mariomaster so eh?
Original post this post refers to (for posterity): Posted by TRS So, trying to figure out exactly what's causing this: I copied 2-1, a level that has a tileset already selected in tileset 2, to 1-1. To test if maybe 1-1.sarc simply can't use a tileset in tileset 2. I then deleted all the level objects and sprites and moved everything over from old 1-1. Didn't work, same result as the level screenshot above. Then, I changed the tileset 2 set to an unedited one, and it shows up perfectly in-game:
Really strange, it appears the problem is the tileset itself. Something in the tileset is causing it to show the graphics and behaviors from tileset 0 using the object data of tileset 2. |
| RicBent |
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Administrator Level: 47
Posts: 189/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 4/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
So I'm making a castle and a few things are refusing to appear in my level no matter what I try
-2 Big Thwamps in a hidden starcoin area -Door that leads to the halfway flag -Starcoins 1 and 2 I've already checked the data values and it seems that they match up with those sprites in other levels I also cannot provite screenshots because my computer currently has no access to the internet |
| RicBent |
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Administrator Level: 47
Posts: 193/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
It'd be nice if you could provide me the level file, since a sprites not appearing bug was reported multiple times. And have you tried re-saving your level with a new build? I fixed a bug regarding sprites not appearing with this commit: https://github.com/StapleButter/CoinKiller/commit/b38c7172b2d8136459a25872524559c82e77dfbf ____________________ GitHub - YouTube - NSMBHD |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 5/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
I'll try to get that to you ASAP
(Though I won't be home until tomorrow) |
| TRS |
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Member [insert title here] Level: 18
Posts: 10/59 EXP: 27597 Next: 2300 Since: 08-16-16 Last post: 3255 days ago Last view: 2699 days ago |
Posted by Mariomaster I did actually, but uh... I guess I forgot to save the tileset afterwards. I just did it again and it works properly now. Thanks for the assistance. |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 7/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
Oh yeah. Why do you have to click save 20 times for it to actually save?
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| RicBent |
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Administrator Level: 47
Posts: 197/466 EXP: 720422 Next: 45781 Since: 09-25-12 From: Germany Last post: 1921 days ago Last view: 1076 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 9/156 EXP: 120656 Next: 10682 Since: 04-11-16 From: Local trash can Last post: 2852 days ago Last view: 1264 days ago |
I think I may actually be using an older version of the editor
Explains some of the crap I've run into |
| TRS |
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Member [insert title here] Level: 18
Posts: 19/59 EXP: 27597 Next: 2300 Since: 08-16-16 Last post: 3255 days ago Last view: 2699 days ago |
New bug:
1) Download this 1-1 .sarc 2) Go to Area 2 3) Place any number of sprites, whatever sprites, anywhere in the level 4) Save the level, and wait a few seconds if necessary 5) All the sprites disappear I'm using the version linked in this post. |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 21
Posts: 35/79 EXP: 42900 Next: 7043 Since: 07-22-16 From: Somewhere Last post: 2833 days ago Last view: 1820 days ago |
I had the same bug happen to me, a temporary solution is:
1) Copy everything to area 3 2) Add your sprites to the copy in area 3 3) Delete the old area 2 It should prevent the sprites from disappearing when you place them. I have experienced this bug twice, each time it has been in area 2 so it seems like it only happens in area 2. |
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