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03-28-24 03:10 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

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RicBent
Posted on 08-27-16 10:56 PM Link | #76562

Added a minimap:

[thumbnail]

...and a few sprite images

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Toms
Posted on 08-28-16 12:09 AM Link | #76567
Here are some things that I'd like to see in the near future :P

-Path editing (including that yellow bar at the bottom of every level)
-Speed editing and blocks traveled to the castle platforms in W1

explos
(post deleted) #76568

TRS
Posted on 08-28-16 04:26 AM Link | #76586
Posted by Mariomaster
Because the internal files are named still like they used to be.

I might add a messagebox that regognices wrongly named files in tilesets and then renames them properly.


Until you add this feature to the editor, can you tell us how to do this manually?

RicBent
Posted on 08-28-16 09:29 AM Link | #76589

You'd have to extract the sarc firstly (I dunno if there is a working sarc (un-)packer).

Then rename all files in the unpacked sarc and then repack it.

Lastly reimport the Texture since it also has an internal name.

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gridatttack
Posted on 08-31-16 07:50 AM (rev. 3 of 08-31-16 08:05 AM) Link | #76694
I wonder, what are these placeholder levels in the file tree view?

Can they be used for other purposes? Or they can't be accessed?

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[image] [image]

Hiccup
Posted on 08-31-16 11:23 AM Link | #76699
Maybe with world map modding.

iApplepet
Posted on 09-18-16 10:15 AM Link | #77578
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it?

RicBent
Posted on 09-18-16 10:44 AM Link | #77580

You set the wrong tileset slot, probably.

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iApplepet
Posted on 09-18-16 11:16 AM Link | #77581
What do you mean by that?

explos
Posted on 09-18-16 01:56 PM Link | #77583
Explos

You need to make sure the correct tileset slot is selected.
[thumbnail][image]
You need to select the correct one from the drop down, You should usually just set it to the one the tileset is under when you choose which tileset to edit.

iApplepet
Posted on 09-28-16 08:38 AM Link | #78045
Does anyone know how to change the level background to a bunch of models?

RicBent
Posted on 09-29-16 01:44 PM Link | #78076

Please do not ask these kind of questions in the CoinKiller thread.
It's not related to CoinKiller at all.

Also, uh, I don't get what you mean with that question...

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Toms
Posted on 09-29-16 03:38 PM Link | #78077
I think he's asking if it's possible to import custom background models into the game

And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds

RicBent
Posted on 10-23-16 04:04 PM Link | #79082

So, I added the functionallity to add/remove tilesets:

[image]

Also a few sprite images were added:

- Tile God:

[image]

- (Big) Boo and Move while On lift by explos

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GitHub - YouTube - NSMBHD

LuigiXHero
Posted on 10-24-16 12:26 AM Link | #79108
I wonder how many tilesets the game can hold. Unique tileset for every level?

shibboleet
Posted on 10-25-16 01:05 AM Link | #79157
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.

so the only issue is disc space

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a

iApplepet
(post deleted) #79350

RicBent
Posted on 02-19-17 12:46 AM Link | #81437

[thumbnail]

Now redering liquids. Images by explos.

Also added support to select multiple tiles in the tileset editor.


____________________
GitHub - YouTube - NSMBHD

explos
Posted on 02-19-17 01:34 AM (rev. 2 of 02-19-17 01:34 AM) Link | #81438
Explos

There seems to be some issues with this new build.

Stages do not seem to display properly in this new build, instead they display like this:
[thumbnail]

The same level in an older build of coinkiller:
[thumbnail]

This issue seems to be consistent with all stages.
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