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11-13-25 02:02 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 guest | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
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![]() Paratroopa transphobe. Level: 27
Posts: 6/156 EXP: 115314 Next: 845 Since: 04-11-16 From: Local trash can Last post: 2520 days ago Last view: 932 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 26333 Next: 3564 Since: 08-16-16 Last post: 2923 days ago Last view: 2367 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3707578 Next: 119326 Since: 08-11-12 From: El Salvador Last post: 1639 days ago Last view: 438 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1614668 Next: 58460 Since: 09-06-12 Last post: 2258 days ago Last view: 335 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3359 Next: 1055 Since: 09-17-16 Last post: 3299 days ago Last view: 2714 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3359 Next: 1055 Since: 09-17-16 Last post: 3299 days ago Last view: 2714 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 40948 Next: 1491 Since: 07-22-16 From: Somewhere Last post: 2501 days ago Last view: 1488 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3359 Next: 1055 Since: 09-17-16 Last post: 3299 days ago Last view: 2714 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 27
Posts: 19/156 EXP: 115314 Next: 845 Since: 04-11-16 From: Local trash can Last post: 2520 days ago Last view: 932 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4829 Next: 1156 Since: 12-02-14 Last post: 3298 days ago Last view: 2954 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 4259/4661 EXP: 22222632 Next: 231532 Since: 07-07-12 Last post: 1916 days ago Last view: 929 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 696711 Next: 15063 Since: 09-25-12 From: Germany Last post: 1589 days ago Last view: 744 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 40948 Next: 1491 Since: 07-22-16 From: Somewhere Last post: 2501 days ago Last view: 1488 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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