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05-16-26 11:48 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
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![]() Paratroopa transphobe. Level: 28
Posts: 6/156 EXP: 118303 Next: 13035 Since: 04-11-16 From: Local trash can Last post: 2704 days ago Last view: 1116 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 27040 Next: 2857 Since: 08-16-16 Last post: 3107 days ago Last view: 2551 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3777338 Next: 49566 Since: 08-11-12 From: El Salvador Last post: 1823 days ago Last view: 622 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1645208 Next: 27920 Since: 09-06-12 Last post: 2442 days ago Last view: 519 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3450 Next: 964 Since: 09-17-16 Last post: 3483 days ago Last view: 2898 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3450 Next: 964 Since: 09-17-16 Last post: 3483 days ago Last view: 2898 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 42040 Next: 399 Since: 07-22-16 From: Somewhere Last post: 2685 days ago Last view: 1672 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3450 Next: 964 Since: 09-17-16 Last post: 3483 days ago Last view: 2898 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 28
Posts: 19/156 EXP: 118303 Next: 13035 Since: 04-11-16 From: Local trash can Last post: 2704 days ago Last view: 1116 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4938 Next: 1047 Since: 12-02-14 Last post: 3482 days ago Last view: 3138 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 4259/4661 EXP: 22637751 Next: 446353 Since: 07-07-12 Last post: 2100 days ago Last view: 1113 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 709941 Next: 1833 Since: 09-25-12 From: Germany Last post: 1773 days ago Last view: 928 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 42040 Next: 399 Since: 07-22-16 From: Somewhere Last post: 2685 days ago Last view: 1672 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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