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12-16-25 03:12 PM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
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![]() Paratroopa transphobe. Level: 27
Posts: 6/156 EXP: 115857 Next: 302 Since: 04-11-16 From: Local trash can Last post: 2553 days ago Last view: 965 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 26461 Next: 3436 Since: 08-16-16 Last post: 2956 days ago Last view: 2400 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3720211 Next: 106693 Since: 08-11-12 From: El Salvador Last post: 1672 days ago Last view: 471 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1620199 Next: 52929 Since: 09-06-12 Last post: 2291 days ago Last view: 368 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3332 days ago Last view: 2747 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3332 days ago Last view: 2747 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 41146 Next: 1293 Since: 07-22-16 From: Somewhere Last post: 2534 days ago Last view: 1521 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3332 days ago Last view: 2747 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 27
Posts: 19/156 EXP: 115857 Next: 302 Since: 04-11-16 From: Local trash can Last post: 2553 days ago Last view: 965 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4849 Next: 1136 Since: 12-02-14 Last post: 3331 days ago Last view: 2987 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 4259/4661 EXP: 22297799 Next: 156365 Since: 07-07-12 Last post: 1949 days ago Last view: 962 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 699107 Next: 12667 Since: 09-25-12 From: Germany Last post: 1622 days ago Last view: 777 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 41146 Next: 1293 Since: 07-22-16 From: Somewhere Last post: 2534 days ago Last view: 1521 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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