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04-27-24 04:38 PM |
Guest: |
0 users reading NSMB 2: Any objects in front of Mario? | 1 bot |
Main - NSMB2 hacking - NSMB 2: Any objects in front of Mario? | Hide post layouts | New reply |
ray |
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Normal user Level: 25 Posts: 115/119 EXP: 85243 Next: 4377 Since: 07-07-12 From: In front of my PC Last post: 2748 days ago Last view: 2538 days ago |
Are there actually any sprites that get rendered in front of Mario and don't have any significance? ____________________ Check out my Patreon Page if you want to support me |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6333/9020 EXP: 56284046 Next: 203598 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
ray |
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Normal user Level: 25 Posts: 116/119 EXP: 85243 Next: 4377 Since: 07-07-12 From: In front of my PC Last post: 2748 days ago Last view: 2538 days ago |
Lolyeah poorly explained. Something like the arrow sign but rendered in front of Mario haha.
Too bad then :/ ____________________ Check out my Patreon Page if you want to support me |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6334/9020 EXP: 56284046 Next: 203598 Since: 07-03-12 From: in a box Last post: 1 day ago Last view: 1 day ago |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 27/79 EXP: 37393 Next: 5046 Since: 07-22-16 From: Somewhere Last post: 1936 days ago Last view: 923 days ago |
You mean a sprite that would be rendered as if it was on layer 0? As far as I know, NSMB2 doesn't have any sprites that act that way
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Hiccup |
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Main - NSMB2 hacking - NSMB 2: Any objects in front of Mario? | Hide post layouts | New reply |
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