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Gimzie
Posted on 08-16-16 01:04 AM (rev. 19 of 09-15-16 01:52 PM) Link | #76167
NOTE: MOD DEVELOPMENT IS BEING PAUSED, AS I WANT TO REWORK IT TO BE MORE CONSISTENT WITH THIS: https://kuribo64.net/board/thread.php?id=2862
Here goes,

This is a mod I'm making for NSMB2, that is similar to NSLU in that every course is 100 seconds long (except for boss levels due to clock not showing).

Features:

- All new levels with the same themes as the other mod.
- Play as Luigi!
- Harder!
- Less time!
- Custom Tilesets!
- Custom Music!

Current progress: Paused

Downloads:
Soon

How to play:

1. Go to https://gbatemp.net/threads/guide-nsmb2-custom-levels-mods-the-easier-way.437207/
2. On the first post, download braindump and the romfs pack.
3. Copy the braindump old to your 3ds folder on your SD.
4. Go to the homebrew channel, open braindump, and select NSMB2. (Digital or physical)
5. When it's finished, insert the SD into your PC and copy the folder that's a bunch of letters and numbers to somewhere safe.
6. Open the ROMFS extractor, and load the romfs.bin file found in that weirdly named folder.
7. Download the release you want above, and copy everything inside to the romfs_ folder.
8. Replace everything if it asks.
9. Go to ROMFS builder, and open your folder. Before you hit go, copy one of the following:

NSMB2:

EUR - 0007AF00.romfs

USA - 0007AE00.romfs

JPN - 0007AD00.romfs

NSMB2 Gold Edition:

USA - 00137E00.romfs

NSMB2 Special Edition:

EUR - 00137F00.romfs

JPN - 00137D00.romfs

10. Then hit go, and when it asks where to save, paste the correct name from above and save it.
11. On your sd card, create a folder called hans, and move the new romfs file into it.
12. Launch hans, select NSMB2, and then hold L.
13. Change the region to the game region, go down to romfs -> sd, and set it to yes.
14. Go to OK, press A, and you're in! :D (Have fun)


Have fun!

List Of Changes:

REWORKING IN PROGRESS

Hiccup
Posted on 08-16-16 11:31 AM Link | #76177
You probably won't get any direct help from people, only advice.
Such as: have you tried CoinKiller?

Imnotstaple
Posted on 08-16-16 12:18 PM Link | #76178
Very nice project. I can help, if you'd like.

____________________
sign

Gimzie
Posted on 08-16-16 04:58 PM (rev. 2 of 08-16-16 06:01 PM) Link | #76184
Posted by Hiccup
You probably won't get any direct help from people, only advice.
Such as: have you tried CoinKiller?


Yes, CoinKiller is what I use for this. I can't get paths to work, so I use ReggieNEXT for that. Until I compile CoinKiller from source, when Qt actually wants to install.

Posted by Imnotstaple
Very nice project. I can help, if you'd like.


Sure! Just send a PM my way with the required info in it :D

Imnotstaple
Posted on 08-16-16 05:17 PM Link | #76185
The latest build of CK:

https://1drv.ms/f/s!Aiuqi8N3vGqSlifEFfRcqhUT9mEZ

____________________
sign

Gimzie
(post deleted) #76186

Hiccup
Posted on 08-16-16 06:31 PM Link | #76189
Posted by Imnotstaple

Is this built form the latest source?

Gimzie
Posted on 08-16-16 06:50 PM (rev. 2 of 08-16-16 06:50 PM) Link | #76190
Posted by Imnotstaple


Thanks! This will be useful! Also, since the folder contains files banned from GBATemp, I uploaded the release part of the folder on my drive to use in my guide. If you disagree with any of this, I can take it down. :)

Arisotura
Posted on 08-17-16 05:12 PM Link | #76212
Looks good, keep up the good work.


Side note: why are the screenshots in a spoiler?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Hiccup
Posted on 08-17-16 06:34 PM Link | #76214
The levels do look nice visually, but they don't play well - unfortunately.

Gimzie
Posted on 08-17-16 06:41 PM Link | #76216
Posted by StapleButter
Looks good, keep up the good work.


Side note: why are the screenshots in a spoiler?


I originally thought they would collapse into one button but it seems it just takes the same amount of space, I'll fix it.


Posted by Hiccup
The levels do look nice visually, but they don't play well - unfortunately.


Honestly that's true. The main problem was that until now I for some reason didn't know how to let the camera scroll vertically. In the next release (From now on they'll be released in worlds) I'll improve on the first few levels.Thanks for providing your feedback!

Gimzie
Posted on 08-22-16 05:02 PM Link | #76384
Posted by Hiccup
The levels do look nice visually, but they don't play well - unfortunately.


I've improved on the first few levels in the newest release. If you want you can try it and tell me if it's still hard to play.

theindianboy
Posted on 08-24-16 12:22 PM Link | #76425
hey Gimze thx for helping me to homebrew my 3ds btw and you know me and i know you know me and the rom hack looks pretty aswome so can be a beta tester thx

Hiccup
Posted on 08-24-16 02:43 PM Link | #76426
Posted by Gimzie
I've improved on the first few levels in the newest release. If you want you can try it and tell me if it's still hard to play.

It wasn't that the levels were hard - they were very easy. They just weren't enjoyable.

Gimzie
Posted on 08-25-16 05:26 PM Link | #76477
Posted by Hiccup
It wasn't that the levels were hard - they were very easy. They just weren't enjoyable.


Alright, most the levels are not meant to be difficult, but I will try and make it more challenging. Thanks for the feedback!

TRS
Posted on 08-25-16 05:38 PM Link | #76478
Hiccup isn't saying the levels need to be any easier or harder. He's saying they're just not fun. Making your levels easier or harder won't really help that.

Gimzie
Posted on 08-26-16 07:03 AM Link | #76499
Posted by TRS
Hiccup isn't saying the levels need to be any easier or harder. He's saying they're just not fun. Making your levels easier or harder won't really help that.


Ah, it probably doesn't help that the levels are a tiny bit rushed and that I'm helping out with a different mod as well. I'll be sure to spend more time creating them, so people will have to wait for releases, but they'll be better in the end. Thank you all for your feedback.


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