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04-25-24 10:38 PM |
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0 users reading CoinKiller - Suggestions | 1 bot |
Main - NSMB2 hacking - CoinKiller - Suggestions | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 122/466 EXP: 654267 Next: 5897 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 177 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 106/194 EXP: 151423 Next: 14446 Since: 09-20-15 From: N/A Last post: 1259 days ago Last view: 470 days ago |
Well, since you're asking I'll make a little list of my personal requests:
-Copy/paste with ctrl -maybe to open a .cia file in the future? -undo/redo button Those are mine, but I can live without them. ____________________ sign |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 124/179 EXP: 132647 Next: 15238 Since: 12-02-15 From: Melty Molten Mountains Last post: 2429 days ago Last view: 2404 days ago |
Could you maybe make it so you can use it to make custom graphics? |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 40/67 EXP: 30112 Next: 5665 Since: 01-24-16 Last post: 2570 days ago Last view: 1473 days ago |
Posted by FireMario74 I don't get it. Isn't that what the tileset editor is for? ____________________ :^) |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 125/179 EXP: 132647 Next: 15238 Since: 12-02-15 From: Melty Molten Mountains Last post: 2429 days ago Last view: 2404 days ago |
No I mean for re-texturing coins and goombas and stuff. Unless it already does that Idk. |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 43/67 EXP: 30112 Next: 5665 Since: 01-24-16 Last post: 2570 days ago Last view: 1473 days ago |
Posted by FireMario74 Coins are part of the Standard tilesets. For sprites though, you'd have to edit .bcres files which involves NW4C. I know we're not supposed to talk about that kinda stuff here so I'll stop with that. But if you just want to change textures and not the whole model, you can use the OLD Ohana3DS. (Not rebirth!) ____________________ :^) |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 44/67 EXP: 30112 Next: 5665 Since: 01-24-16 Last post: 2570 days ago Last view: 1473 days ago |
What I want most in order of greatest to least:
1. Editing other areas and their settings 2. Editing and creating locations 3. CTRL C + X + V + Z + A for copying, cutting, pasting, undoing, and selecting 4. Editing progress paths 5. More sprite images ____________________ :^) |
Hiccup |
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Normal user Level: 58 Posts: 437/815 EXP: 1516709 Next: 60837 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Some of those were already posted. This is unhelpful - it clogs up the thread. Please don't do that.
Suggestion (needed to make better sprite images for sprites that already have a sprite image): Show location of hovered-over sprite (preferably on a status bar). |
jsmb |
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Newcomer Normal user Level: 5 Posts: 3/3 EXP: 280 Next: 249 Since: 04-29-16 Last post: 2827 days ago Last view: 2833 days ago |
coinkiller automatically aligns sprites to a grid, even though ingame they dont need to be. This means that even some shapes in the game cannot be recreated in this editor (example the star-shaped coin formations in star-rainbow) |
RicBent |
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Administrator Level: 45 Posts: 179/466 EXP: 654267 Next: 5897 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 177 days ago |
ray |
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Normal user Level: 25 Posts: 98/119 EXP: 85225 Next: 4395 Since: 07-07-12 From: In front of my PC Last post: 2746 days ago Last view: 2536 days ago |
Stuff I noticed while using the Editor that could be added:
1. Scroll around with middle mouse button 2. The Text "Zone 1/2/..." scrolls with the level so you can click on it at the very end of it to resize/edit the zone without clicking on it in the menu on the left or scrolling back to the beginning 3. When clicking on an object, let us click on an object in the tileset to change it. Currently you have to delete the object and place a new one or overwrite it 4. Start the Sprite Selection with "All (sorted by numbers" instead of the categories 5. Add a minimap as it's somewhat stupid to search for the level sometimes (Also you never know whether there might be another part of the level somewhere you didnt look) 6. When moving/resizing something to the border of the editor, make it start scrolling into that direction 7. Fix how the windows are handled (super weird, from the taskbar you can only access the main window and if you click on it the currently opened level will show up) 8. Actually save the color we set in the Tileset Editor (white is just not cool ) 9. Probably way too hard for now: Add a Map16 kind of thing that gets saved in a .txt so you can easily put together a Tileset 10. Maybe change the color of zones slightly because the grid and the zone have almost the same color. So that's what I've noticed so far :'D |
Hiccup |
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Normal user Level: 58 Posts: 596/815 EXP: 1516709 Next: 60837 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Fix the non-appearing sprite glitch that happens sometimes when you play edited retail levels. E.g. add some Gold Rings to 2-2 a2. (but don't go near buzzy beetles while gold ring is activated - it'll freeze)
EDIT: Although maybe this thread isn't for bugs... EDIT 2: Or is that what the "Fix Sprites not appearing bug" commit was about? |
ray |
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Normal user Level: 25 Posts: 102/119 EXP: 85225 Next: 4395 Since: 07-07-12 From: In front of my PC Last post: 2746 days ago Last view: 2536 days ago |
1. Removing single 3D objects instead of all at once.
2. Mark multiple tiles (dragging) to add them to an object/make them a 3D object. ____________________ Check out my Patreon Page if you want to support me |
explos |
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Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 23/79 EXP: 37381 Next: 5058 Since: 07-22-16 From: Somewhere Last post: 1934 days ago Last view: 922 days ago |
Auto obtain the newest SpriteData.xml file whenever you open up Coinkiller, It would be more convenient than repeatedly updating it manually, (It would also help out the people who don't realize they can/need to update it.)
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ray |
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Normal user Level: 25 Posts: 103/119 EXP: 85225 Next: 4395 Since: 07-07-12 From: In front of my PC Last post: 2746 days ago Last view: 2536 days ago |
Include a HEX Editor for the Level Settings (ala NSMBe DS) so we can edit things that are not listed in the UI. ____________________ Check out my Patreon Page if you want to support me |
Hiccup |
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Normal user Level: 58 Posts: 608/815 EXP: 1516709 Next: 60837 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Add these new (and updated) sprite images:
https://imgur.com/a/gpsCh |
RicBent |
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Administrator Level: 45 Posts: 181/466 EXP: 654267 Next: 5897 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 177 days ago |
Woha. Many things to do Also, uh, implementing some of the sprite images would be a bad idea. Especially the burners, the amp, the flame chomp and the sledge bro look very odd. You can also do semi-transparent sprite images using this: https://github.com/RoadrunnerWMC/clip ____________________ GitHub - YouTube - NSMBHD |
TRS |
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Member [insert title here] Level: 17 Posts: 4/59 EXP: 24022 Next: 721 Since: 08-16-16 Last post: 2356 days ago Last view: 1800 days ago |
Posted by ray Adding onto this: The ability to select multiple tiles in the behavior and objects tabs of the tileset editor, say to edit the behavior of multiple tiles at once, or adding multiple tiles to an object at once. Currently making a tileset is tedious as hell because you have to do everything one tile at a time. EDIT: Remembering what RomFS folder you selected last and automatically opening it when you open the program. |
Hiccup |
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Normal user Level: 58 Posts: 609/815 EXP: 1516709 Next: 60837 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Posted by Mariomaster Thanks for the link to that neat tool I agree that the burners, amp and sledge bro need reworking, so I'll delete those. But what is wrong with the flame Chomp. That is its starting position for the first, second, third (etc) frame |
RicBent |
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Administrator Level: 45 Posts: 185/466 EXP: 654267 Next: 5897 Since: 09-25-12 From: Germany Last post: 1023 days ago Last view: 177 days ago |
Main - NSMB2 hacking - CoinKiller - Suggestions | Hide post layouts | New reply |
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