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03-28-24 08:46 AM
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0 users reading Super Monkey Ball 3 (Hack) | 1 bot

Main - Misc. ROM hacking - Super Monkey Ball 3 (Hack) Hide post layouts | New reply

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Yoshimaster96
Posted on 07-18-16 07:06 PM Link | #73886
Posted by salty
Hey, uh, if I could find out how to run GC hacks, I may be able to give this a shot. I'm kinda interested in testing this :D



Posted by Cypher123
Oohh! I would like to see this! Sadly, there may be no way to help, but if there is (for a mobile device) I would like to help. Like, ideas or something simple...

I don't believe there is anything to do on mobile, sorry.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-10-16 06:20 PM Link | #75961
Suddenly, SMB2 hacking appears! (Not quite yet, will soon though.) Will probably hack SMB2 instead, as it seems more flexible, and there are more possibilities.

There also seems to be a weird emission texture mode, that is only present in SMB2, as well as what appears to be lat-long environment maps. Not sure how the latter works, since that would involve either trig or precalculating some values, although the texture DOES appear to be mapped to the surface...

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

gridatttack
Posted on 08-10-16 07:16 PM Link | #75965
SMB2 would definitely be better, as in, more stage slots.

However, what about switches and all the moving stuff? (like brandished or switch inferno)

Also I wonder, would it be possible to port backgrounds fro the previous game?

I even recall that the filenames entry of the past game is on the SMB2 debug menu.

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[image] [image]

Yoshimaster96
Posted on 08-10-16 07:18 PM (rev. 2 of 08-10-16 07:19 PM) Link | #75966
Posted by gridatttack
SMB2 would definitely be better, as in, more stage slots.

However, what about switches and all the moving stuff? (like brandished or switch inferno)

Also I wonder, would it be possible to port backgrounds fro the previous game?

I even recall that the filenames entry of the past game is on the SMB2 debug menu.

IIRC, Stage 197 in SMB2 uses the bonus BG from SMB1. But yeah, more stages was the plan. Also, still don't know how moving stuff is handled.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

gridatttack
Posted on 08-10-16 07:25 PM Link | #75967
I remember one of the blank square stages had the asteriods and the goal design from the extra stages BG in the previous game, so I wonder if there's more stuff.

Also it would be interesting to fix up the unused or test stages that hang the game when its about to start.

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[image] [image]

Yoshimaster96
Posted on 08-10-16 11:37 PM Link | #75980
Posted by gridatttack
I remember one of the blank square stages had the asteriods and the goal design from the extra stages BG in the previous game, so I wonder if there's more stuff.

Also it would be interesting to fix up the unused or test stages that hang the game when its about to start.

Yeah, that'd be cool! But yeah, other than beta stuff, I have a working level in SMB2 99% working, although I'll admit I copy-pasted in a hex editor from a SMB1 file that I ACTUALLY imported.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 08-15-16 10:55 PM Link | #76164
SMB2 importer finished, also background support for both!
https://github.com/Yoshimaster96/smb2cnv

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

gridatttack
Posted on 08-16-16 12:49 AM Link | #76166
Nice! :o

Would it be possible to import some backgrounds from the first game with this?

Would be interesting to have a combination of backgrounds from both games, sort of super monkey ball deluxe.

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[image] [image]

Platinatic
Posted on 08-16-16 01:15 PM Link | #76180
Can you PM that discord link?
I have a bit of free time now, and would love to help, even if it isn't anything major
(like suggestions and feedback).
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Main - Misc. ROM hacking - Super Monkey Ball 3 (Hack) Hide post layouts | New reply

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