Kuribo64
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03-28-24 03:28 PM
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Main - General SM64DS hacking - Need some help with the title screen heads Hide post layouts | New reply


EarlyBird64
Posted on 08-06-16 03:53 PM Link | #75748
I'm trying to import models over the title screen heads but the game seems to crash

Sparsite
Posted on 08-06-16 08:18 PM Link | #75765
First off, questions like these are to be posted on the help thread, so refrain from doing this again.

Second off, I'm assumed your using my File System documentation? I think it's because of the animations. Try opening up the animation editor and loading your head model, and then the animation files I have documented and see if they play differently than expected

Third, I'm 99.9% sure its because you replaced the head model that has a .btp (texture animation) with it (to control blinking). Similar to level importing, you must remove all texture animations for it to work, or else it crashes. Try exporting the .btp associated with the model you replaced, going into a hex editor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

EarlyBird64
Posted on 08-07-16 04:13 PM (rev. 2 of 08-07-16 04:14 PM) Link | #75806
thanks


and yes I did use your file doc

EarlyBird64
Posted on 08-09-16 07:47 PM Link | #75911
did not work

Sparsite
Posted on 08-09-16 08:35 PM Link | #75914
If the .btp didn't work, then its probably the .bca animations. (and also the
btps) You can either animate yourself and import the animations and head model, or you can export the mario head model as a .dae and keep all the bones (armature) but delete the mario head model and put yours.

Info on option 2 can be found here

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Fiachra
Posted on 08-14-16 09:13 AM Link | #76111
Simply making all bytes zero in a BTP file will not work in fact it will crash the game. You need to:
- open the model in the model importer
- select "Texture and BTP Editor"
- click on "Load BTP"
- select the BTP file you wish to edit
- delete all frame changes, material, texture ID's and palette ID's
- click "Save BTP"

EarlyBird64
Posted on 08-14-16 02:47 PM Link | #76116
Posted by Fiachra
Simply making all bytes zero in a BTP file will not work in fact it will crash the game. You need to:
- open the model in the model importer
- select "Texture and BTP Editor"
- click on "Load BTP"
- select the BTP file you wish to edit
- delete all frame changes, material, texture ID's and palette ID's
- click "Save BTP"

It's not working

CodingKoopa
Posted on 08-14-16 03:18 PM Link | #76117
Care to give us more info than that?

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EarlyBird64
Posted on 08-14-16 03:25 PM Link | #76118
Sure I did every thing Fiachra said but it just did not work

Sparsite
Posted on 08-14-16 07:33 PM Link | #76130
I know hes banned know but is it posisble that the .bca is trying to move non existent bones in his model or something?

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP


Main - General SM64DS hacking - Need some help with the title screen heads Hide post layouts | New reply

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