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11-17-25 12:44 PM |
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| 0 users reading SM64DS Behaviour Documentation | 1 bot |
| Main - General SM64DS hacking - SM64DS Behaviour Documentation | Hide post layouts | New reply |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 86/270 EXP: 261253 Next: 18683 Since: 05-20-16 Last post: 3278 days ago Last view: 3138 days ago |
So lately, I've been looking into object behaviours, and it's pretty wacky in sm64ds.
Many thanks to Fiachra for all the offsets. I'll release a .txt file when there are more behaviours documented (presumably by me, lol) Misc. Info and Offsets: Finding an object's address: Some Behaviours: ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| Hiccup |
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Normal user Level: 59 Posts: 593/815 EXP: 1615330 Next: 57798 Since: 09-06-12 Last post: 2262 days ago Last view: 339 days ago |
Good work. Do you think you could find unused object code this way? |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 89/270 EXP: 261253 Next: 18683 Since: 05-20-16 Last post: 3278 days ago Last view: 3138 days ago |
Posted by Hiccup Probably not, the best way to find behaviour of a moving object is get their address, and then add 0x5C, 0x60, or 0x64 to their object address for their XYZ pos. Its similar for their speeds and rotations, just different offsets to add. It's pretty object specific. For other objects like coins, silver stars, etc. just simple []! breakpoints work to find code. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| Main - General SM64DS hacking - SM64DS Behaviour Documentation | Hide post layouts | New reply |
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