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01-19-25 08:55 PM |
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0 users reading Need some help with the title screen heads | 1 bot |
Main - General SM64DS hacking - Need some help with the title screen heads | Hide post layouts | New reply |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 9/20 EXP: 4983 Next: 1002 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3080 days ago Last view: 3024 days ago |
I'm trying to import models over the title screen heads but the game seems to crash |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 79/270 EXP: 249631 Next: 4020 Since: 05-20-16 Last post: 2976 days ago Last view: 2836 days ago |
First off, questions like these are to be posted on the help thread, so refrain from doing this again.
Second off, I'm assumed your using my File System documentation? I think it's because of the animations. Try opening up the animation editor and loading your head model, and then the animation files I have documented and see if they play differently than expected Third, I'm 99.9% sure its because you replaced the head model that has a .btp (texture animation) with it (to control blinking). Similar to level importing, you must remove all texture animations for it to work, or else it crashes. Try exporting the .btp associated with the model you replaced, going into a hex editor, and writing all the bytes to 0, and then re-import it. (so it basically does nothing) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 10/20 EXP: 4983 Next: 1002 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3080 days ago Last view: 3024 days ago |
thanks
and yes I did use your file doc |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 11/20 EXP: 4983 Next: 1002 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3080 days ago Last view: 3024 days ago |
did not work |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 84/270 EXP: 249631 Next: 4020 Since: 05-20-16 Last post: 2976 days ago Last view: 2836 days ago |
If the .btp didn't work, then its probably the .bca animations. (and also the
btps) You can either animate yourself and import the animations and head model, or you can export the mario head model as a .dae and keep all the bones (armature) but delete the mario head model and put yours. Info on option 2 can be found here ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Fiachra |
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Local moderator Level: 65 Posts: 984/1065 EXP: 2310139 Next: 25489 Since: 12-15-12 From: Ireland Last post: 2429 days ago Last view: 379 days ago |
Simply making all bytes zero in a BTP file will not work in fact it will crash the game. You need to:
- open the model in the model importer - select "Texture and BTP Editor" - click on "Load BTP" - select the BTP file you wish to edit - delete all frame changes, material, texture ID's and palette ID's - click "Save BTP" |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 19/20 EXP: 4983 Next: 1002 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3080 days ago Last view: 3024 days ago |
Posted by Fiachra It's not working |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 448/560 EXP: 811616 Next: 11927 Since: 10-13-14 Last post: 1276 days ago Last view: 505 days ago |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 20/20 EXP: 4983 Next: 1002 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3080 days ago Last view: 3024 days ago |
Sure I did every thing Fiachra said but it just did not work
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Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 90/270 EXP: 249631 Next: 4020 Since: 05-20-16 Last post: 2976 days ago Last view: 2836 days ago |
I know hes banned know but is it posisble that the .bca is trying to move non existent bones in his model or something? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - Need some help with the title screen heads | Hide post layouts | New reply |
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