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04-16-26 10:52 AM |
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| 0 users reading SM64DS Editor Help Thread - Post your questions here | 2 bots |
| Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
| FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29
Posts: 163/179 EXP: 147403 Next: 482 Since: 12-02-15 From: Melty Molten Mountains Last post: 3150 days ago Last view: 3124 days ago |
How do I shade vertexes? What animation program do you use? |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 91/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
Posted by FireMario74 You could use blender. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| luigigamer |
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Member Normal user Level: 8 Posts: 5/11 EXP: 2171 Next: 16 Since: 08-03-16 Last post: 3538 days ago Last view: 3503 days ago |
Hy,
When we say SM64,it is on what console (N64,virtual console,emulator,or everything)? |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 72/270 EXP: 266841 Next: 13095 Since: 05-20-16 Last post: 3428 days ago Last view: 3288 days ago |
Posted by luigigamer What? what's the relevance of this question to sm64ds hacking? If you want to know what platforms SM64 was released on, it only takes a simple google search. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| MusiMasta |
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![]() Buster Beetle Vaporeon Level: 45
Posts: 254/450 EXP: 614630 Next: 45534 Since: 12-09-14 Last post: 3170 days ago Last view: 3153 days ago |
Posted by luigigamer Well, Kuribo64 hacks SM64DS which was released on the DS platform, so if the specific post is in a forum that is not Misc ROM hacking on here, then it is the DS version we are talking about. ____________________ MusiMasta - YouTube Channel Currently 374 subs! Help support me by subscribing! Thanks!
Featured Videos: I PLAY POKEMON GO EVERYDAY IN 300,000 NOTES Pokémon Theme Song 260K Notes Remix |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 93/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
I'm getting this error when importing this model. Any idea what's wrong? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 80/270 EXP: 266841 Next: 13095 Since: 05-20-16 Last post: 3428 days ago Last view: 3288 days ago |
Posted by pacmainia&luigi I think its something wrong with the .dae importer, try this version of the editor. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 95/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
Posted by Sparsite Nope. didn't work. I got the same error. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 82/270 EXP: 266841 Next: 13095 Since: 05-20-16 Last post: 3428 days ago Last view: 3288 days ago |
Posted by pacmainia&luigi Try importing it as an obj ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| cros107 |
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Member Actually not active Level: 25
Posts: 5/120 EXP: 79395 Next: 10225 Since: 04-20-16 From: Melbourne, Australia Last post: 3057 days ago Last view: 2606 days ago |
Wait. There's a .dae importer? When was that added? ____________________ No, not doing SM64DS hacking, just here for the waffles. |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 96/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
Posted by cros107 Since version 2.1, I think- or maybe always. It's been there for a long time. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 83/270 EXP: 266841 Next: 13095 Since: 05-20-16 Last post: 3428 days ago Last view: 3288 days ago |
Posted by pacmainia&luigi It would be in the change logs. Im pretty sure Fiachra added it ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| EarlyBird64 |
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![]() Goomba come back when you have grown some more brain cells Level: 11
Posts: 16/20 EXP: 5333 Next: 652 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3531 days ago Last view: 3475 days ago |
How do you apply patches |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 6256/9105 EXP: 61650856 Next: 1097661 Since: 07-03-12 From: in a box
Last post: 93 days ago Last view: 1 day ago |
| EarlyBird64 |
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![]() Goomba come back when you have grown some more brain cells Level: 11
Posts: 17/20 EXP: 5333 Next: 652 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3531 days ago Last view: 3475 days ago |
what do you mean instructions I don't know how to add custom asm patches in
SM64DS editor |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 97/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
I'm having an error. I made a custom level (by made I mean imported). it looks fine in the editor, but in the game it looks black.
editor: game: A couple of weeks ago I had an issue like this when importing pianta over toad, but it imported fine in a previous version of the editor. how do I fix this? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| EarlyBird64 |
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![]() Goomba come back when you have grown some more brain cells Level: 11
Posts: 18/20 EXP: 5333 Next: 652 Since: 07-21-16 From: The Mushroom Kingdom Last post: 3531 days ago Last view: 3475 days ago |
Same as me |
| Fiachra |
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Local moderator Level: 66 Posts: 985/1065 EXP: 2425331 Next: 36520 Since: 12-15-12 From: Ireland Last post: 2881 days ago Last view: 830 days ago |
Posted by pacmainia&luigi It's probably either: 1. your model contains normals which have not been calculated correctly or 2. you have disabled lighting in your material settings In case of 1. try commenting out any lines that start with "<input semantic="NORMAL"". For 2. check whether your DAE model contains any "SM64DSe" <extra> tags. Ensure that the <lights> element is not all zeros eg. "1 0 0 0". Posted by EarlyBird64 There are instructions in here. |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 98/178 EXP: 146809 Next: 1076 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2537 days ago Last view: 2177 days ago |
Posted by Fiachra I imported the level using obj. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 987/1065 EXP: 2425331 Next: 36520 Since: 12-15-12 From: Ireland Last post: 2881 days ago Last view: 830 days ago |
Posted by pacmainia&luigi It could still be the normals. Does your OBJ model contain "vn" commands? |
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