Views: 20,053,348 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 05:25 PM |
Guest: |
0 users reading NSMB2 Help Thread | 1 bot |
Main - NSMB2 hacking - NSMB2 Help Thread | Hide post layouts | New reply |
Hiccup |
| ||
Normal user Level: 58 Posts: 428/815 EXP: 1516670 Next: 60876 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
So the CoinKiller development thread doesn't get clogged up. |
Imnotstaple |
|
Yami |
| ||
(ーωー。) Level: 60 Posts: 368/959 EXP: 1738601 Next: 34177 Since: 12-07-14 From: Japan Last post: 2480 days ago Last view: 2478 days ago |
Thank you for your concerns, I have forwarded your complaint to the right department.
You will get a proper response within 5 weekdays. Kind regards, A regular Forum Member. |
Imnotstaple |
| ||
Member nothing to see here Level: 30 Posts: 99/194 EXP: 151418 Next: 14451 Since: 09-20-15 From: N/A Last post: 1259 days ago Last view: 469 days ago |
what
oh, and is there any other way to set the horizontal/verticle camera limit without use of the proper sprite placement? ____________________ sign |
RicBent |
| ||
Administrator Level: 45 Posts: 110/466 EXP: 654250 Next: 5914 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
Imnotstaple |
| ||
Member nothing to see here Level: 30 Posts: 100/194 EXP: 151418 Next: 14451 Since: 09-20-15 From: N/A Last post: 1259 days ago Last view: 469 days ago |
Okay, thank you. ____________________ sign |
Imnotstaple |
| ||
Member nothing to see here Level: 30 Posts: 113/194 EXP: 151418 Next: 14451 Since: 09-20-15 From: N/A Last post: 1259 days ago Last view: 469 days ago |
Could anyone do a tutorial on bounds and how they work? ____________________ sign |
Hiccup |
| ||
Normal user Level: 58 Posts: 565/815 EXP: 1516670 Next: 60876 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Does anybody know why the Special Exit Controller in this level working? It also doesn't work with a pipe. |
explos |
|
Hiccup |
|
Hiccup |
| ||
Normal user Level: 58 Posts: 574/815 EXP: 1516670 Next: 60876 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
0 actually means the current area, so that isn't the problem.
I remade the level, and entrances still aren't working. Here is the current level. |
explos |
| ||
Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 2/79 EXP: 37380 Next: 5059 Since: 07-22-16 From: Somewhere Last post: 1934 days ago Last view: 921 days ago |
Posted by Hiccup Sorry about my previous answer being incorrect, I didn't have time to test changes made to your stage, I just assumed you were making a simple mistake(I didn't realize 0 means current area). I will take another look at your level and see if I can get your entrance to work now that I have time to test it. EDIT: I managed to get your entrance to work, I extended the length of the special exit controller and moved the exit outside of the controller. Updated version of level with working exit I believe the problem was caused by the game trying to trigger both the exit and the special exit controller at the same time due to them both occupying the same tile. |
Hiccup |
| ||
Normal user Level: 58 Posts: 576/815 EXP: 1516670 Next: 60876 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Hmm, odd. Thanks for the fix |
Hiccup |
| ||
Normal user Level: 58 Posts: 579/815 EXP: 1516670 Next: 60876 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Know my level is crashing for no reason. Hmm... |
fiver |
| ||
Fire Brother Normal user Level: 63 Posts: 783/1121 EXP: 2029202 Next: 67950 Since: 04-24-16 Last post: 534 days ago Last view: 501 days ago |
derp question incoming; how do I play levels? |
CodingKoopa |
| ||
Lakitu she/her Level: 48 Posts: 427/560 EXP: 781955 Next: 41588 Since: 10-13-14 Last post: 1007 days ago Last view: 236 days ago |
explos |
|
fiver |
| ||
Fire Brother Normal user Level: 63 Posts: 784/1121 EXP: 2029202 Next: 67950 Since: 04-24-16 Last post: 534 days ago Last view: 501 days ago |
I can't find the NSMB2 title ID anywhere, where do I find it, or what is the title ID of it? |
RicBent |
| ||
Administrator Level: 45 Posts: 178/466 EXP: 654250 Next: 5914 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 177 days ago |
http://www.3dsdb.com/ Just search for NSMB2 and you will find the title ids of the different versions. ____________________ GitHub - YouTube - NSMBHD |
explos |
| ||
Paragoomba uʍop ǝpᴉsd∩ Level: 20 Posts: 9/79 EXP: 37380 Next: 5059 Since: 07-22-16 From: Somewhere Last post: 1934 days ago Last view: 921 days ago |
Just curious, but if I extracted the Romfs from an EU version of NSMB2 could I name my Romfs the US title ID and use it with the US version of the game?
|
Main - NSMB2 hacking - NSMB2 Help Thread | Hide post layouts | New reply |
Page rendered in 0.084 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |