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12-05-24 06:54 AM |
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0 users reading Specific HUD Settings | 1 bot |
Main - General SM64DS hacking - Specific HUD Settings | Hide post layouts | New reply |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 53/270 EXP: 247827 Next: 5824 Since: 05-20-16 Last post: 2931 days ago Last view: 2791 days ago |
So I found some really interesting values that pertain to these specific HUD elements: the players head on the bottom screen, the camera buttons, the lives icon of the player, and the star. Here are some things I messed around with and found:
020219D4: mov r2, r14 (change to offset star icon, player head, camera buttons, and lives icon) 020219C0 mov r12,#0x0 (rotates hud with a nop, rotation) 020219BC: nop extends 1 pixel of the hud (like a projected texture in sketchup) 020219B0: scale, change this to set the scale of the HUD 020219A8: palette? this is when I was messing around with the scaling value rotated in this image projected with a nop on 020219BC palette edited This was just some interesting information I though I would share. The HUD is loaded at 020219E4. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - Specific HUD Settings | Hide post layouts | New reply |
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