Kuribo64
Views: 19,993,531 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-19-24 07:51 AM
Guest:

0 users reading Specific HUD Settings | 1 bot

Main - General SM64DS hacking - Specific HUD Settings Hide post layouts | New reply


Sparsite
Posted on 07-23-16 02:01 AM (rev. 4 of 07-23-16 02:12 AM) Link | #74418
So I found some really interesting values that pertain to these specific HUD elements: the players head on the bottom screen, the camera buttons, the lives icon of the player, and the star. Here are some things I messed around with and found:

020219D4: mov r2, r14 (change to offset star icon, player head, camera buttons, and lives icon)
020219C0 mov r12,#0x0 (rotates hud with a nop, rotation)
020219BC: nop extends 1 pixel of the hud (like a projected texture in sketchup)
020219B0: scale, change this to set the scale of the HUD
020219A8: palette?


[image]
this is when I was messing around with the scaling value

[image]
rotated in this image

[image]
projected with a nop on 020219BC

[image]
palette edited

This was just some interesting information I though I would share. The HUD is loaded at 020219E4.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP


Main - General SM64DS hacking - Specific HUD Settings Hide post layouts | New reply

Page rendered in 0.016 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 103/103, time: 0.010 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.