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03-29-24 07:30 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 guest | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
TheHappyFaceKing |
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Koopa The King Of All Happy Faces Level: 22 Posts: 66/101 EXP: 54307 Next: 4043 Since: 05-27-16 From: Happy Land Last post: 2222 days ago Last view: 1162 days ago |
Posted by Fiachra I mean when importing it into the game Posted by Fiachra All the Level's |
TheHappyFaceKing |
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Koopa The King Of All Happy Faces Level: 22 Posts: 67/101 EXP: 54307 Next: 4043 Since: 05-27-16 From: Happy Land Last post: 2222 days ago Last view: 1162 days ago |
The Time Limit for the Star Switch that you can put in it's first param, Does it go in Seconds or Milliseconds or something else? |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 65/178 EXP: 131657 Next: 16228 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1789 days ago Last view: 1429 days ago |
Posted by Fiachra meant sketchup. and the image from SM64DSe that isn't working is different from the one that isn't working in blender. |
Hiccup |
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Normal user Level: 58 Posts: 532/815 EXP: 1511770 Next: 65776 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I'm getting this error from importing this model. Any idea what is wrong? |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 19/122 EXP: 80758 Next: 8862 Since: 05-29-14 From: Germany Last post: 601 days ago Last view: 8 days ago |
Can someone tell me, how to make texture animations? I tried it many times and the game crashed everytime when loading! I wanted, that this level has texture animations.
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FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 151/179 EXP: 132049 Next: 15836 Since: 12-02-15 From: Melty Molten Mountains Last post: 2402 days ago Last view: 2376 days ago |
I'm having some weird collision problem. When I usually import a custom model I give it a scaling of 90 and and ingame size preview of 0.08. But for this one it's not working I just walk right through the model. I'm replacing this model if it helps to know:
I'm replacing it with the JRB ship |
Hiccup |
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Normal user Level: 58 Posts: 545/815 EXP: 1511770 Next: 65776 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Try dramatically increasing or decreasing the collision scale. |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 152/179 EXP: 132049 Next: 15836 Since: 12-02-15 From: Melty Molten Mountains Last post: 2402 days ago Last view: 2376 days ago |
How do I do that? If that's the in game size preview then I've already tried that |
Hiccup |
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Normal user Level: 58 Posts: 546/815 EXP: 1511770 Next: 65776 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Using the "scale" in the KCL editor. |
Fiachra |
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Local moderator Level: 65 Posts: 981/1065 EXP: 2231259 Next: 104369 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
Posted by Hiccup That DAE uses DAE version 1.5.0. but SM64DSe only supports version 1.4.1. Posted by Louiskovskie The typical steps for adding texture animations are given below: These steps assume that your model has only one "root" node. This means that for OBJ format there should be only one "o" command and for DAE you should have only one - Open the "Texture Animation Editor" - Ensure that "Area" "0" is selected - Click on the "+" button below the "Texture Animation" box. You should see an entry labelled "0" appear in the "Texture Animation" box. Select it. - Set "Material Name" to the name of the material you want animated. - For a waterfall you'll need to generate translation animations. Within the box "Generate" underneath "Translation Values". Enter a start value of "0" and and end value of "1". Enter a value for "No. of Values", the larger the number the slower your textures will move. - Click "Generate Translation" - You'll notice that both translation 0 and 1 are set to a value of "0", you should delete one of them using the "-" button underneath the "Translation Values" box. - Set "No. of Frames" to the "Length" for the translation values - Click on "Save Changes" and test your level. If needed, adjust the value of the single "Rotation Value" to change the direction of movement (in degrees). Posted by BaneMario74 Is this for an object? If so, is your model larger than the original model? All objects have a hard-coded maximum collision range which may need changed. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 37/270 EXP: 237652 Next: 15999 Since: 05-20-16 Last post: 2680 days ago Last view: 2540 days ago |
Whenever I import a model over the feather (inside the red powerup box) the model is invisible. There's also no associated .bca animation file with the model so i'm assuming the associated animation is hardcoded. Any idea whats up with this? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 153/179 EXP: 132049 Next: 15836 Since: 12-02-15 From: Melty Molten Mountains Last post: 2402 days ago Last view: 2376 days ago |
I re-textured Bowser but now when I enter the fight, it freezes. Any ideas? Also try making the model WAY bigger or smaller. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 82/178 EXP: 131657 Next: 16228 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1789 days ago Last view: 1429 days ago |
Posted by FireMario74 that error happened to me once (never knew why it happened) but I just sent the texture to a new rom, and everything was fine. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 154/179 EXP: 132049 Next: 15836 Since: 12-02-15 From: Melty Molten Mountains Last post: 2402 days ago Last view: 2376 days ago |
Well I re-imported it and I got some mixed results to say the least.
The first texture of eyes replaced perfectly fine but the ones after that gave me this error with every one of them: Not to mention the fact that when I entered the battle it didn't freeze! But I had no controls and bowser was kinda stuck here in his normal animation: Also when I entered the battle I saw a weird red block that isn't there in the editor. Needless to say I have some problems here. Btw this is imported into a new rom. EDIT: well I tried it over another rom and that one froze, then I tried once more on yet another clean rom. And this time I didn't even bother changing the eyes for whatever reason. But this is what I got: So uhhhh, yeah thank you bottom screen. |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 83/178 EXP: 131657 Next: 16228 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1789 days ago Last view: 1429 days ago |
@FireMario75
try exporting bowsers model as obj and follow fiachras tutorial for importing custom models (you may have to do weird things with the textures. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 40/270 EXP: 237652 Next: 15999 Since: 05-20-16 Last post: 2680 days ago Last view: 2540 days ago |
Very weird isssue I'm having, I replaced the red coin model, and it looks perfect in SM64DSe, but in-game, it still loads the red coin model from far away.
EDIT: I found a low poly version of the red coin and imported over the low poly version and it still has the graphical issue below, except its smaller. When I get closer to it, the texture is screwed up. I have set to "Best Quality" and I tried both vertically flip textures and, without it. Its supposed to be a dragon coin but the top gets cut off and puts it at the bottom. please, Lord Fiachra, or anyone, help me! EDIT: Dumb ASM error, updating an objects position isn't working properly. In my code I have this: short int const X_LOC_OFFSET = 0x5C;
short int const Y_LOC_OFFSET = 0x60; short int const Z_LOC_OFFSET = 0x64; later on... cloudOne = SpawnActor(CLOUD_ACTOR_ID,param01,TmpPos,TmpRot); later on... *((volatile int*)(cloudOne + X_LOC_OFFSET)) += PLAYER->xPos; *((volatile int*)(cloudOne + Y_LOC_OFFSET)) += PLAYER->yPos - 500000; *((volatile int*)(cloudOne + Z_LOC_OFFSET)) += PLAYER->zPos; It moves the position of the cloud but not to the location im telling it to(I dont know where its teleporting to). I spawn the cloud fine with SpawnActor, but when I use the exact same coordinates to move the object under me again, it completely disappears. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 1/20 EXP: 4739 Next: 1246 Since: 07-21-16 From: The Mushroom Kingdom Last post: 2783 days ago Last view: 2727 days ago |
Can I Get Some So I Can Change the Title Screen and Chatcher Texturs |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 44/270 EXP: 237652 Next: 15999 Since: 05-20-16 Last post: 2680 days ago Last view: 2540 days ago |
Posted by EarlyBird64 Ummm... I don't think anyone knows what you're trying to say. Also, Why Are You Typing Like This? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
fiver |
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Fire Brother Normal user Level: 63 Posts: 655/1121 EXP: 2019664 Next: 77488 Since: 04-24-16 Last post: 506 days ago Last view: 474 days ago |
Can you get some what? |
EarlyBird64 |
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Goomba come back when you have grown some more brain cells Level: 11 Posts: 7/20 EXP: 4739 Next: 1246 Since: 07-21-16 From: The Mushroom Kingdom Last post: 2783 days ago Last view: 2727 days ago |
Does anyone have complete dsmue save I can use
and wait what I don't remember posting that |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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