| ||
| Views: 31,917,321 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
01-14-26 05:22 PM |
| Guest: | ||
| 0 users reading DS Wario Stadium (MKDS) [Custom level] | 1 bot |
| Main - SM64DS hacks - DS Wario Stadium (MKDS) [Custom level] | Hide post layouts | New reply |
| Louiskovski |
| ||
![]() Red Koopa Normal user Level: 25
Posts: 20/123 EXP: 88910 Next: 710 Since: 05-29-14 From: Germany Last post: 314 days ago Last view: 10 days ago |
Yeah! Check it out!! The cool Mario Kart DS track made his way into SUPER MARIO 64 DS
Unfortunately i couldn't make texture animations working. |
| fiver |
| ||
![]() Fire Brother Normal user Level: 65 Posts: 279/1121 EXP: 2236901 Next: 98727 Since: 04-24-16 Last post: 1163 days ago Last view: 1130 days ago |
Interesting. Was it imported, or made from scratch? |
| SGC |
| ||
|
Yellow Level: 41
Posts: 179/369 EXP: 456342 Next: 23803 Since: 09-09-14 Last post: 2177 days ago Last view: 1848 days ago |
It's obviously an import, created by extracting the course model from MKDS, and converting it to an OBJ file using MKDSCM. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
| lezg_g |
| ||
![]() Koopa hacked account. contact staff for recovery. Level: 24
Posts: 100/104 EXP: 72040 Next: 6085 Since: 05-28-13 Last post: 517 days ago Last view: 450 days ago |
Looks really good!(specially on that part full of goombas XD ) ____________________ Working on SM64: A New Adventure https://www.youtube.com/watch?v=ZxVwAPAQdnc https://i.imgur.com/qblZTfb.png |
| Celestial |
| ||
![]() Ninji Normal user Level: 34
Posts: 233/234 EXP: 234909 Next: 18742 Since: 03-31-14 Last post: 3304 days ago Last view: 2954 days ago |
So much fire everywhere! Coming soon, Wario's Firey Stadium of DOOM. |
| Arisotura |
| ||
![]() Star Mario hax Level: 167
Posts: 5862/9105 EXP: 61086741 Next: 371833 Since: 07-03-12 From: in a box
Last post: 2 days ago Last view: 1 day ago |
| Louiskovski |
| ||
![]() Red Koopa Normal user Level: 25
Posts: 24/123 EXP: 88910 Next: 710 Since: 05-29-14 From: Germany Last post: 314 days ago Last view: 10 days ago |
Better now ? |
| FireMario74 |
| ||
![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29
Posts: 158/179 EXP: 145608 Next: 2277 Since: 12-02-15 From: Melty Molten Mountains Last post: 3058 days ago Last view: 3032 days ago |
Posted by Louiskovskie You probably didn't write the correct material name in. Open your .mtl file in notepad and look at the name of it. Copy what it says in the .mtl file into the "Material Name" box and try that. |
| Louiskovski |
| ||
![]() Red Koopa Normal user Level: 25
Posts: 25/123 EXP: 88910 Next: 710 Since: 05-29-14 From: Germany Last post: 314 days ago Last view: 10 days ago |
I tried it many times, but it ever crashed. I don't know, what a mtl file is. I just opened the Model Importer and opened the "Texture and BTP Editor". There is also a list with the textures. I also tried to open the model as an DAE file with Notepad. But all these name couldn't help me. Where can i find this mtl file?
|
| Sparsite |
| ||
|
take your dumb self out of here. thank you. Level: 35
Posts: 45/270 EXP: 263436 Next: 16500 Since: 05-20-16 Last post: 3336 days ago Last view: 3196 days ago |
Posted by Louiskovskie No, the YouTube embed is still screaming in my ears. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| Resilixia |
| ||
![]() Goomba Normal user Level: 14
Posts: 24/33 EXP: 11219 Next: 1852 Since: 06-12-16 Last post: 3345 days ago Last view: 3345 days ago |
Since when .dae files have a .mtl associated with them ? ____________________ Curently working on SMG DS |
| Louiskovski |
| ||
![]() Red Koopa Normal user Level: 25
Posts: 26/123 EXP: 88910 Next: 710 Since: 05-29-14 From: Germany Last post: 314 days ago Last view: 10 days ago |
I opened the DAE file with notepad. There you can also see the material names. |
| FireMario74 |
| ||
![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29
Posts: 162/179 EXP: 145608 Next: 2277 Since: 12-02-15 From: Melty Molten Mountains Last post: 3058 days ago Last view: 3032 days ago |
Okay I thought you were using .obj files to make the texture scroll. In the case of .obj files you need to open the .mtl files in notepad to see the material name. But I didn't know you were using .dae files. |
| TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 23
Posts: 83/101 EXP: 60213 Next: 7510 Since: 05-27-16 From: Happy Land Last post: 2879 days ago Last view: 1819 days ago |
It would be very cool if you changed the model of the Koopa shell to say...Mario's standard kart from Mario Kart DS
|
| Louiskovski |
| ||
![]() Red Koopa Normal user Level: 25
Posts: 66/123 EXP: 88910 Next: 710 Since: 05-29-14 From: Germany Last post: 314 days ago Last view: 10 days ago |
Ah ok. Then i will try it with obj files.
That's a cool idea but the problem is, that the kart model will rotate when riding it. Maybe it can be disabled. |
| Main - SM64DS hacks - DS Wario Stadium (MKDS) [Custom level] | Hide post layouts | New reply |
|
Page rendered in 0.026 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 224/224, time: 0.013 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |