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05-17-26 05:20 AM |
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| 0 users reading DS Wario Stadium (MKDS) [Custom level] | 1 bot |
| Main - SM64DS hacks - DS Wario Stadium (MKDS) [Custom level] | Hide post layouts | New reply |
| Louiskovski |
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![]() Red Koopa Normal user Level: 26
Posts: 20/123 EXP: 90183 Next: 12092 Since: 05-29-14 From: Germany Last post: 437 days ago Last view: 10 hours ago |
Yeah! Check it out!! The cool Mario Kart DS track made his way into SUPER MARIO 64 DS
Unfortunately i couldn't make texture animations working. |
| fiver |
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![]() Fire Brother Normal user Level: 65 Posts: 279/1121 EXP: 2275146 Next: 60482 Since: 04-24-16 Last post: 1285 days ago Last view: 1253 days ago |
Interesting. Was it imported, or made from scratch? |
| SGC |
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Yellow Level: 41
Posts: 179/369 EXP: 463036 Next: 17109 Since: 09-09-14 Last post: 2299 days ago Last view: 1971 days ago |
It's obviously an import, created by extracting the course model from MKDS, and converting it to an OBJ file using MKDSCM. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
| lezg_g |
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![]() Koopa hacked account. contact staff for recovery. Level: 24
Posts: 100/104 EXP: 72990 Next: 5135 Since: 05-28-13 Last post: 640 days ago Last view: 14 days ago |
Looks really good!(specially on that part full of goombas XD ) ____________________ Working on SM64: A New Adventure https://www.youtube.com/watch?v=ZxVwAPAQdnc https://i.imgur.com/qblZTfb.png |
| Celestial |
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![]() Ninji Normal user Level: 34
Posts: 233/234 EXP: 238227 Next: 15424 Since: 03-31-14 Last post: 3426 days ago Last view: 3076 days ago |
So much fire everywhere! Coming soon, Wario's Firey Stadium of DOOM. |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 5862/9105 EXP: 61838931 Next: 909586 Since: 07-03-12 From: in a box
Last post: 124 days ago Last view: 18 days ago |
| Louiskovski |
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![]() Red Koopa Normal user Level: 26
Posts: 24/123 EXP: 90183 Next: 12092 Since: 05-29-14 From: Germany Last post: 437 days ago Last view: 10 hours ago |
Better now ? |
| FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 30
Posts: 158/179 EXP: 148001 Next: 17868 Since: 12-02-15 From: Melty Molten Mountains Last post: 3181 days ago Last view: 3155 days ago |
Posted by Louiskovskie You probably didn't write the correct material name in. Open your .mtl file in notepad and look at the name of it. Copy what it says in the .mtl file into the "Material Name" box and try that. |
| Louiskovski |
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![]() Red Koopa Normal user Level: 26
Posts: 25/123 EXP: 90183 Next: 12092 Since: 05-29-14 From: Germany Last post: 437 days ago Last view: 10 hours ago |
I tried it many times, but it ever crashed. I don't know, what a mtl file is. I just opened the Model Importer and opened the "Texture and BTP Editor". There is also a list with the textures. I also tried to open the model as an DAE file with Notepad. But all these name couldn't help me. Where can i find this mtl file?
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| Sparsite |
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take your dumb self out of here. thank you. Level: 35
Posts: 45/270 EXP: 267973 Next: 11963 Since: 05-20-16 Last post: 3459 days ago Last view: 3319 days ago |
Posted by Louiskovskie No, the YouTube embed is still screaming in my ears. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
| Resilixia |
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![]() Goomba Normal user Level: 14
Posts: 24/33 EXP: 11414 Next: 1657 Since: 06-12-16 Last post: 3467 days ago Last view: 3467 days ago |
Since when .dae files have a .mtl associated with them ? ____________________ Curently working on SMG DS |
| Louiskovski |
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![]() Red Koopa Normal user Level: 26
Posts: 26/123 EXP: 90183 Next: 12092 Since: 05-29-14 From: Germany Last post: 437 days ago Last view: 10 hours ago |
I opened the DAE file with notepad. There you can also see the material names. |
| FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 30
Posts: 162/179 EXP: 148001 Next: 17868 Since: 12-02-15 From: Melty Molten Mountains Last post: 3181 days ago Last view: 3155 days ago |
Okay I thought you were using .obj files to make the texture scroll. In the case of .obj files you need to open the .mtl files in notepad to see the material name. But I didn't know you were using .dae files. |
| TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 23
Posts: 83/101 EXP: 61252 Next: 6471 Since: 05-27-16 From: Happy Land Last post: 3001 days ago Last view: 1941 days ago |
It would be very cool if you changed the model of the Koopa shell to say...Mario's standard kart from Mario Kart DS
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| Louiskovski |
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![]() Red Koopa Normal user Level: 26
Posts: 66/123 EXP: 90183 Next: 12092 Since: 05-29-14 From: Germany Last post: 437 days ago Last view: 10 hours ago |
Ah ok. Then i will try it with obj files.
That's a cool idea but the problem is, that the kart model will rotate when riding it. Maybe it can be disabled. |
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