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10-08-24 01:05 PM |
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0 users reading Super Mario Galaxy DS | 1 bot |
Main - SM64DS hacks - Super Mario Galaxy DS | Hide post layouts | New reply |
Resilixia |
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Goomba Normal user Level: 14 Posts: 1/33 EXP: 10451 Next: 2620 Since: 06-12-16 Last post: 2882 days ago Last view: 2881 days ago |
I know this is something like the 4th attempt at doing this dream game if I'll not get bodied like I have on orimagi64 it may end somewhere, well now about what I'm doing and what I've done so far : Imported a test level of E3 EggHome Planet left in Mario Galaxy code and minimap, Retextured Bowser to fit more like he was in Galaxy (no flat texture more fancy), also textured manta to replace shell in the future as manta surf, imported custom anim (very recent) climb ; spin/spin jump ; slow walk, some skybox textures redone and reimported, failed title screen attempts as well as failed Observatory attempts... However not giving up yet. I'm solo on this atm [vidme]https://vid.me/Ut89[/vidme][vidme]https://vid.me/Fr4r[/vidme]credits goes to pacmainia&luigi Posted by Resilixia Of course I have a "to do" list... I'll share some of it now, ordered by what I think I'm able to do and what not : -Water texture -Uv texture Lumas (I have low poly model and texture ready) -Same for Rosalina (I'll post both when observatory is fully done) *note model finished -Edit Bunny to become star bunnies -Captain Toad -repair Title screen -HUD (life bar change) -Start the game as Mario not via cap or boss key -Yoshi head on title screen to Luigi's -Feather power up = Red star (require ASM hack to be able to stop in mid-air and stop speed decrease) -No fall damage -MUSICS... (In progress) → PablosCorner ; lezg_g ; GamesWithIsaac* they're awesome 2 B honest -And levels... pretty much all of them at this point I've done my best so far yet I'm a bit stuck right now with the Obervatory please be patient with me, I've got ideas to make this possible someday soon, hopefully if I don't get blocked too long. (I don't mind giving the shitty build I came up with for you to have a try at avoiding falling throught the map, use Start+Select+L+R simultaneously to go back to level selection, this debug tool will not appear in final release OH and don't go to Castle G1 no need you'll see why : https://ufile.io/7d213 Also need R4 testers *(YtEge ; FireMario74 ; EpicMario50) Check out Sparsite Cloud Mario ASM ! Looks dope : http://orimagi64.net/showthread.php?tid=446 I made the cloud hat for him ____________________ Curently working on SMG DS |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 355/560 EXP: 800359 Next: 23184 Since: 10-13-14 Last post: 1173 days ago Last view: 402 days ago |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 145/179 EXP: 136181 Next: 11704 Since: 12-02-15 From: Melty Molten Mountains Last post: 2595 days ago Last view: 2569 days ago |
Of all the people who have attempted this hack, this looks like the best attempt I've seen. I think you are going to be able to pull this off if you stay determined(All Undertale jokes aside). Needless to say it looks fantastic so far! Also I love the spin jump! |
Resilixia |
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Goomba Normal user Level: 14 Posts: 2/33 EXP: 10451 Next: 2620 Since: 06-12-16 Last post: 2882 days ago Last view: 2881 days ago |
@TheKoopaKingdom
I never asked myself is there a problem with spherical components with SM64DS I should worried about ? If it does create a surface parameter that sticks the character in like a transparant hitbox of a planet, will try tommorow good point @FireMario74 With such touchingfull words anybody will keep at it, thank you and glad you do will improve soon ____________________ Curently working on SMG DS |
mustafa |
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Normal user Level: 27 Posts: 107/142 EXP: 103454 Next: 12705 Since: 07-15-14 Last post: 1879 days ago Last view: 1036 days ago |
you sure it will not be easier for you to make a super mario 3d land Galaxy hack
Exelix made a wonderful level editor for 3d land ) |
Harriet_Tubmanson |
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Micro-Goomba The only thing that fails is your integration within this board, sir. Level: 8 Posts: 7/10 EXP: 1746 Next: 441 Since: 06-01-16 From: Prob your rail road Last post: 3037 days ago Last view: 3032 days ago |
I dont think this hack will go anywhere, some people have tried and failed, plus you cant replicate the gravity. ____________________ Htubmanson |
fiver |
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Fire Brother Normal user Level: 63 Posts: 218/1121 EXP: 2085965 Next: 11187 Since: 04-24-16 Last post: 700 days ago Last view: 667 days ago |
Posted by mustafa 3D Land is really good, I even considered the possibilities once, but it's extremely flat. SM64DS has lots of sloping terrain, which makes it easier imo. |
Hiccup |
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Normal user Level: 58 Posts: 534/815 EXP: 1545980 Next: 31566 Since: 09-06-12 Last post: 1857 days ago Last view: 212 days ago |
Posted by xKitten ??? 3D Land has support for sloped terrain, and it uses it. |
Resilixia |
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Goomba Normal user Level: 14 Posts: 3/33 EXP: 10451 Next: 2620 Since: 06-12-16 Last post: 2882 days ago Last view: 2881 days ago |
@mustafa
Man I've check the Exelix editor, looks sick the only benefit out of it would be graphics and controls I think not developpement for me I'll do a quick test just to figure out better (Maybe Galaxy 2 in far far away) ____________________ Curently working on SMG DS |
YtEge |
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Member Normal user Level: 10 Posts: 14/15 EXP: 3298 Next: 1116 Since: 12-12-15 Last post: 3038 days ago Last view: 2758 days ago |
If you want to i can be a r4 tester Also the hack looks very polished and good. I hope you will never give up |
Resilixia |
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Goomba Normal user Level: 14 Posts: 4/33 EXP: 10451 Next: 2620 Since: 06-12-16 Last post: 2882 days ago Last view: 2881 days ago |
@YtEge you'll find a link at the bottom of the thread header I posted at the top of this page, download the rom and tell me how's the framerate you're officialy r4 tester n°1 ! ____________________ Curently working on SMG DS |
MarioFanatic64 |
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Member The guy who does things. Level: 32 Posts: 176/207 EXP: 187415 Next: 19027 Since: 12-05-13 From: Australia Last post: 2530 days ago Last view: 2249 days ago |
The problem that people run into with these sort of projects is that there has to be a lot of cut content to account for the lack of gravity manipulation, which means there isn't likely to be enough content to make a respectable port of Super Mario Galaxy. |
Resilixia |
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Goomba Normal user Level: 14 Posts: 5/33 EXP: 10451 Next: 2620 Since: 06-12-16 Last post: 2882 days ago Last view: 2881 days ago |
@MarioFanatic64 Most likelely in SMG2 galaxies were splits in one planet per level which would make a DS port at least much easier now looking on SMG1 it's not the same there were an average of something like 4 planetes per level and knowing what a NDS hardware and SM64DS software can handle you have two options one : to be really creative and skilled to overcome this (what my focus is) or two adapt yourself by not doing a 100% accurate replica that is because it's not possible in the first place.
Concerning gravity I'll try to do something if not then find a solution less ambitious maybe ____________________ Curently working on SMG DS |
YtEge |
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Member Normal user Level: 10 Posts: 15/15 EXP: 3298 Next: 1116 Since: 12-12-15 Last post: 3038 days ago Last view: 2758 days ago |
Tried it on my r4 it didn'T opened just a black screen.
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Harriet_Tubmanson |
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CodingKoopa |
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Lakitu she/her Level: 48 Posts: 358/560 EXP: 800359 Next: 23184 Since: 10-13-14 Last post: 1173 days ago Last view: 402 days ago |
Harriet_Tubmanson |
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fiver |
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Fire Brother Normal user Level: 63 Posts: 249/1121 EXP: 2085965 Next: 11187 Since: 04-24-16 Last post: 700 days ago Last view: 667 days ago |
can we stop turning this into a goddamn bashing thread
also you're a new user, while Koopa has been here for a few years. You are in absolutely no position to say that. also, stop fucking bragging; nobody will care about your hack with that attitude Actually on-topic, this looks pretty promising! Good luck with the project, and good luck with getting the gravity to work. |
Harriet_Tubmanson |
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Micro-Goomba The only thing that fails is your integration within this board, sir. Level: 8 Posts: 10/10 EXP: 1746 Next: 441 Since: 06-01-16 From: Prob your rail road Last post: 3037 days ago Last view: 3032 days ago |
My hack has nothing to do with this fail attempt of a hack. Koopa acts likes he goddamn 5 years (probably not acting) SMG has its whole own engine for gravity, no way in hell he will get it to work.
The way this hack will end up is only the tops of the stages being used because the gravity wont work. Please, stop trying to defend this awful attempt at a hack. This has no future at all, ill really be surprised if the creator finishes this at all. If he does, itll be trash like that "playable demo" and those sad attempts of animation replacements. You guys are probably so blinded by the idea of smgds, you dont see how bad this actually is, and how crazy hard itd be to have something that plays close to smg in the sm64ds engine. Please use common sense before blindly shit posting me for criticizing this ____________________ Htubmanson |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 5714/9039 EXP: 57523583 Next: 178807 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 1 day ago |
Main - SM64DS hacks - Super Mario Galaxy DS | Hide post layouts | New reply |
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