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03-28-24 11:32 PM
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Sparsite
Posted on 06-09-16 11:59 PM (rev. 2 of 06-10-16 12:00 AM) Link | #71771
[image]

y'now? changing random values and stuff?

(Thought I'd share this result, was just changing 1's to 0's. It was very, ugh... interesting to say the least.)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Arisotura
Posted on 06-10-16 01:07 AM Link | #71773
corrupt it more!

or differently, in a way where you could still play somehow

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

LeftyGreenMario
Posted on 06-10-16 02:08 AM Link | #71778
Like the same way as Super Mario Galaxy repainted.

Or.. maybe not.

Baby Luigi
Posted on 06-10-16 03:15 AM Link | #71783
Yeah, that's totally how I remember Super Mario 64 DS. Such the memories and nostalgia!

fiver
Posted on 06-10-16 03:47 AM Link | #71785
This beats evil Weegee from galaxy's LOD models

this should be a full hack

Hiccup
Posted on 06-10-16 10:46 AM Link | #71788
The bottom screen HUD seems to be the thing that gets graphical corruption the most in NSMB and SM64DS, I wonder why this is.

Sparsite
Posted on 06-11-16 02:40 AM (rev. 4 of 06-11-16 02:42 AM) Link | #71857
Heheh, I corrupted the game in playable way, StapleButter.

[image]

Yes, I flattened the game, and its playable!

This is so cool, I need to make a video of this.

If anyone wants to try this, just replace the offset 0x02053524 (i did it in no$gba debugger) and load a file.
code]

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

fiver
Posted on 06-11-16 01:18 PM Link | #71872
actually the graphics look better that way

I'd call it Paper Mario 64 DS

Baby Luigi
Posted on 06-12-16 01:51 AM Link | #71913
Paper is flat on the X axis, not the Z axis though

NintendoFan
Posted on 06-14-16 07:36 AM Link | #72053
super mario 64 ds chaos edition confirmed ;)

____________________
A nobody.

Sparsite
Posted on 06-15-16 07:24 PM (rev. 2 of 06-15-16 07:24 PM) Link | #72099
super mario 64 ds chaos edition confirmed ;)


Actually, I'm working on that. Gimme some time ;^)

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Mariocrash
Posted on 06-16-16 09:36 AM Link | #72111
Trying to ruin a beautiful game? That'll count.

Hiccup
Posted on 06-16-16 06:05 PM (rev. 5 of 06-16-16 06:14 PM) Link | #72123
Posted by Baby Luigi
Paper is flat on the X axis, not the Z axis though

In SM64DSe at least, X is left and right, Y is up and down and Z is backwards and forwards.
Assuming the rotation you start in is 0,0,0 - which it might not be.
I think.

Posted by Sparsite
Heheh, I corrupted the game in playable way, StapleButter.

[image]

Yes, I flattened the game, and its playable!

This is so cool, I need to make a video of this.

If anyone wants to try this, just replace the offset 0x02053524 (i did it in no$gba debugger) and load a file.
code]

Replace the memory address 0x02053524?
With what?

Sparsite
Posted on 06-20-16 04:43 AM (rev. 3 of 06-20-16 04:44 AM) Link | #72303
Posted by Hiccup
Replace the memory address 0x02053524?
With what?


Anything that doesnt affect the game I just wrote "cmp r1,r2" as it compares registers 1 and 2 but doesn't execute anything.

I did it in no$gba debugger, its pretty simple to figure out the offset in hex in no$gba debugger (which I never did).

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Sparsite
Posted on 06-23-16 11:43 PM (rev. 7 of 06-24-16 12:07 AM) Link | #72363
yo, this animation editor is pretty cool!
[image]

bowser finally loses it (crying in a fetal position)
[image]

the treasure chest is hungry? looking for someone? nodding its head no?
[image]

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

Arisotura
Posted on 06-24-16 08:24 AM Link | #72375
looks like the chest disagrees with your practices, sir


Posted by Sparsite
Anything that doesnt affect the game I just wrote "cmp r1,r2" as it compares registers 1 and 2 but doesn't execute anything.

just write a nop (which is internally equivalent to 'mov r0, r0' or something like that)

'cmp r1,r2' does have an effect, it changes the status flags depending on the comparison result :P

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Sparsite
Posted on 06-25-16 03:07 AM (rev. 3 of 06-25-16 03:08 AM) Link | #72382
looks like the chest disagrees with your practices, sir


aha, who knew the chest was an asm god.

just write a nop (which is internally equivalent to 'mov r0, r0' or something like that)

'cmp r1,r2' does have an effect, it changes the status flags depending on the comparison result :P


Thanks for the tip though, I thought cmp was basically a nop without a moveq, movne, beq, bne, etc. following, but I guess not. Ill use mov r0,r0 when debugging from now on.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

fiver
Posted on 06-27-16 01:56 AM Link | #72421
Posted by Sparsite
yo, this animation editor is pretty cool!
[image]

bowser finally loses it (crying in a fetal position)
[image]

the treasure chest is hungry? looking for someone? nodding its head no?
[image]

i'm sorry but this stuff beats headbanging bowser by a ton

chest thinks otherwise, tho

LeftyGreenMario
Posted on 06-27-16 03:24 AM Link | #72425
And so, Peach remains stolen.

fiver
Posted on 06-27-16 04:13 AM (rev. 2 of 06-27-16 04:13 AM) Link | #72428
and, you know

missing her legs. that legless princess peach amiibo was actually pretty accurate :D
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