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09-25-23 02:42 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 2 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 57/178 EXP: 127606 Next: 3732 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Posted by TheHappyFaceKing you dont. you use blender. in sketchup, you have to fill in the lines you model on. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 43/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
Posted by pacmainia&luigi Both work just fine "I can use whatever I want" Could someone point out the file directory for the model used for an already collected Star? AKA this: ![]() Edit: SM64DSe Bug: When I import with an XML file it messes up the camera angle's for the level I used an XML file on ![]() |
TheHappyFaceKing |
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pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 60/178 EXP: 127606 Next: 3732 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Ran into another problem: I tried importing a model, but the editor gave me the following error message:![]() ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 17/270 EXP: 229812 Next: 23839 Since: 05-20-16 Last post: 2494 days ago Last view: 2354 days ago |
@pacmainia&luigi Try opening the model you tried to import and see if the textures load.
I've had this issue before (never solved it), but it wasn't the editor, it was a problem exporting from blender. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 61/178 EXP: 127606 Next: 3732 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Posted by Sparsite How do I fix it? I'm working on a hack with sms levels/ mariokart isle delfino coursesas levels and this is the only model that works in blender. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 18/270 EXP: 229812 Next: 23839 Since: 05-20-16 Last post: 2494 days ago Last view: 2354 days ago |
Posted by pacmainia&luigi I just told, I never fixed it when it happened to me, and besides, you never told us whether the .OBJ,.DAE, or whatever you exported, can import into sketchup. Import the .OBJ,.DAE, or whatever you exported into sketchup and see if it loads the textures. If it does, its an SM64DSe error, if not, it has something to do with exporting from blender. The same error happened to me when I was using a model ripped from another game. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 48/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
What's Causing this Stupid Texture Problem?
My Model look's like this in sketchup: ![]() But when I import it, it looks like this: ![]() The Mapped Textures get all messed up ![]() |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 19/270 EXP: 229812 Next: 23839 Since: 05-20-16 Last post: 2494 days ago Last view: 2354 days ago |
Posted by TheHappyFaceKing Have you checked "vertically flip all textures?" ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 49/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
Yes![]() |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 20/270 EXP: 229812 Next: 23839 Since: 05-20-16 Last post: 2494 days ago Last view: 2354 days ago |
hm, no idea, I used the same model(from super mario galaxy), except green (for a 1 up) and it imported fine. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 50/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
Can i use your model i want to test to see if its my model or the importer![]() |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 ![]() Posts: 21/270 EXP: 229812 Next: 23839 Since: 05-20-16 Last post: 2494 days ago Last view: 2354 days ago |
here is the model I used ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 139/179 EXP: 127941 Next: 3397 Since: 12-02-15 From: Melty Molten Mountains Last post: 2215 days ago Last view: 2190 days ago |
Funny this topic should come up. I'm having trouble importing a super mushroom and a 1 UP mushroom. It looks fine in the editor:
![]() ![]() But it's a bit of a different story in game: ![]() Anyone have any clue how I fix this? Thanks! ![]() |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 51/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
How did you get the super mushroom to show up in the editor? What object id is it?![]() |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 140/179 EXP: 127941 Next: 3397 Since: 12-02-15 From: Melty Molten Mountains Last post: 2215 days ago Last view: 2190 days ago |
All I did was click "Add Object" and then I typed mushroom. And it came up as one of the options as "Super Mushroom" the same thing can be done with the 1 Up mushroom.
EDIT: I fixed the texture issue with the mushroom. I Re-imported it via .Obj file and it turns out when I imported it the first time it was in .dae format. I don't know why the file format mattered but I'm not complaining at least it imported properly! ![]() |
Fiachra |
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Local moderator Level: 64 Posts: 978/1065 EXP: 2180274 Next: 33823 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
It's probably not been given proper normals. When this happens you can either add normals as described here or else comment out any lines that look like:
<input semantic="NORMAL" source="#Circle-mesh-normals" offset="1"/> |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 52/101 EXP: 52511 Next: 5839 Since: 05-27-16 From: Happy Land Last post: 2036 days ago Last view: 976 days ago |
How can I accurately tell the size of a custom model to the original model I'm replacing?
Also Fiachra When I import object data though an XML file, It messes up the camera angles. ![]() |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 62/178 EXP: 127606 Next: 3732 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1603 days ago Last view: 1243 days ago |
Posted by Sparsite Its a blender error, but only some textures do not work. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 64 Posts: 980/1065 EXP: 2180274 Next: 33823 Since: 12-15-12 From: Ireland Last post: 1946 days ago Last view: 1925 days ago |
Posted by TheHappyFaceKing 1. Export it and then import it into a model editor like Blender. 2. Which level? Posted by pacmainia&luigi So they don't appear in Blender? If they don't appear in Blender then that's not an issue with SM64DSe. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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