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Sparsite
Posted on 05-30-16 08:56 PM (rev. 4 of 05-30-16 09:29 PM) Link | #71247
It's a 1-Up, so it has animations, I know that. How I check or delete these textures, idk. I assume its done through the animation editor, but I cant find anything relating to a 1-up in the file system.

Also, when I import a custom minimap, the minimap is just black. I followed the steps in the tutorial correctly. It is 128x128. Exported with photoshop cs6. (I also tried an online bmp converter and I get the same result) It has a transparent background (exported with alpha channels)

EDIT: Additionally I have placed a pushable box down on a flat surface, but I am unable to push it. (Param1 is set to FFFF like other pushable boxes)

There needs to be a "drop to ground" button in the editor

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

TheHappyFaceKing
Posted on 05-31-16 01:36 PM (rev. 3 of 05-31-16 01:44 PM) Link | #71271
Any way to force a Star to end the level? Because i want to put a Silver star-Star in the Goomba Boss level.

EDIT: Without asm hacking?

Also when i put silver Stars in a level that normally doesn't have them, the game doesnt play the sounds for collecting/loseing a Silver Star. How do i fix this?


Hiccup
Posted on 05-31-16 03:00 PM Link | #71272
1. You can't without losing a "main" course or without ASM. But why do you need the level to end when the star is collected?
2. Change one (or more) of the sound settings in the level settings. Experiment and look at the settings of levels that have the sounds.

TheHappyFaceKing
Posted on 05-31-16 03:36 PM (rev. 2 of 05-31-16 03:38 PM) Link | #71275
Because when you collect the Silver Star-Star the game still thinks you have collected all the silvers star's "lose one then collect it again and the star comes back" iirc

Also i've tried copying the Sound settings from a level that has a Silver star mission but after that the sounds still don't play :(


TheHappyFaceKing
Posted on 05-31-16 04:23 PM Link | #71277
What's the Max amount of textures you can put on an object? Say for example the "Star Switch"


Hiccup
Posted on 05-31-16 06:38 PM (rev. 2 of 05-31-16 06:42 PM) Link | #71278
Posted by TheHappyFaceKing
Because when you collect the Silver Star-Star the game still thinks you have collected all the silvers star's "lose one then collect it again and the star comes back" iirc

Also i've tried copying the Sound settings from a level that has a Silver star mission but after that the sounds still don't play :(

1. Put the Star above a hole/pipe with a warp in that warps you to the place you entered the level from.

2. Experiment with copying different values. Don't just copy the whole thing from one level.

Fiachra
Posted on 05-31-16 07:31 PM Link | #71280
Posted by Sparsite
... Also, when I import a custom minimap, the minimap is just black. I followed the steps in the tutorial correctly. It is 128x128. Exported with photoshop cs6. (I also tried an online bmp converter and I get the same result) It has a transparent background (exported with alpha channels) ...

Is it an (8-bit) indexed bitmap with no more than 256 colours? If you actually follow the tutorial exactly you'll find that it works.

Posted by TheHappyFaceKing
Any way to force a Star to end the level? Because i want to put a Silver star-Star in the Goomba Boss level. ...

That actually sounds like quite a bad idea: if the player has made it all the way to the boss stage wouldn't they want to be able to fight him?

Posted by TheHappyFaceKing
What's the Max amount of textures you can put on an object? Say for example the "Star Switch"

That will depend on how many existing textures there are in that level and their size. You'll just have to experiment, if the game crashes, you've got too many/they're too big.

Hiccup
Posted on 05-31-16 07:33 PM Link | #71281
I think I somehow managed to corrupt the level by changing the area values of objects to "7" (accidentally).

Is this actually the problem? How can I fix it?
download

TheHappyFaceKing
Posted on 05-31-16 07:46 PM Link | #71283
Posted by Fiachra
That actually sounds like quite a bad idea: if the player has made it all the way to the boss stage wouldn't they want to be able to fight him?

Well I have to end the level because if I don't it causes a glitch


FireMario74
Posted on 05-31-16 07:54 PM Link | #71284
How do I change the transparent ? Red Box's texture? I looked but couldn't find the model.

Hiccup
Posted on 05-31-16 08:15 PM Link | #71285
Something that is just a solid colour won't have texture.

TheHappyFaceKing
Posted on 05-31-16 08:30 PM (rev. 3 of 05-31-16 11:27 PM) Link | #71286
How do I give polygons for custom models a solid color instead of a texture?

Also about getting a level to play the Silver star collect/lose themes. could you help me with getting the right level music id's please?


Hiccup
Posted on 06-01-16 09:40 AM Link | #71306
Posted by TheHappyFaceKing
Well I have to end the level because if I don't it causes a glitch

Alternativly you could make the warp bring you to the boss room.

TheHappyFaceKing
Posted on 06-01-16 03:13 PM Link | #71317
Every time after I inserted a custom model once, when I try to insert another model SM64DSe crashes when trying to open the model file. What's wrong?


Fiachra
Posted on 06-01-16 07:18 PM Link | #71320
Posted by FireMario74
How do I change the transparent ? Red Box's texture? I looked but couldn't find the model.

/data/normal_obj/obj_hatena_box/hatena_karabox.bmd

Posted by TheHappyFaceKing
How do I give polygons for custom models a solid color instead of a texture?
...

Use either the diffuse colour of the material or vertex colours.

Posted by Hiccup
I think I somehow managed to corrupt the level by changing the area values of objects to "7" (accidentally).

Is this actually the problem? How can I fix it?
download

Yeah, I tried changing one of the object's area to "7" and the level would no longer load. Was there anything important that you need recovered from the level?

Posted by TheHappyFaceKing
Every time after I inserted a custom model once, when I try to insert another model SM64DSe crashes when trying to open the model file. What's wrong?

Don't know, I just re-open the ROM, haven't bothered to look into it yet.

TheHappyFaceKing
Posted on 06-01-16 08:10 PM Link | #71321
Why are there so many Paths in Shifting Sand Land? What are they all for?


Fiachra
Posted on 06-02-16 07:13 PM Link | #71341
It's sort of obvious - look at where they're placed.

TheHappyFaceKing
Posted on 06-02-16 07:28 PM Link | #71342
Well they are placed in the quicksand but I'm not exactly sure what they do.


Hiccup
Posted on 06-02-16 07:50 PM Link | #71344
Posted by Fiachra
Yeah, I tried changing one of the object's area to "7" and the level would no longer load. Was there anything important that you need recovered from the level?


Must have done that by mistake.

I just added some objects, all intended for star 7.

TheHappyFaceKing
Posted on 06-03-16 01:17 PM Link | #71377
In Sketchup how can I get a texture to warp to fit a polygon? say for example this Sign:

[image]
See how the Arrow Texture is Warped to fit the polygon it's on?

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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here Hide post layouts | New reply

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