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04-20-25 04:03 PM |
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0 users reading Getting a Sign to read the right Text (Help) | 1 bot |
Main - General SM64DS hacking - Getting a Sign to read the right Text (Help) | Hide post layouts | New reply |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 7/101 EXP: 57865 Next: 485 Since: 05-27-16 From: Happy Land Last post: 2609 days ago Last view: 1550 days ago |
How do I get a Sign to Read the right Text?
I know the Text Id is in the Sign's first Param, but I don't get what I have to put in this Param to get a Sign to read the right Text? Example: A sign with a Param 1 saying (B26) directs it to Text ID (014E) but I don't understand how. ![]() |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 166 ![]() Posts: 5574/9076 EXP: 59117638 Next: 1070048 Since: 07-03-12 From: in a box ![]() Last post: 4 days ago Last view: 1 day ago |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 8/101 EXP: 57865 Next: 485 Since: 05-27-16 From: Happy Land Last post: 2609 days ago Last view: 1550 days ago |
The only info I have is this. but I don't know what it mean's?
Message 0000, FFFF - 0000 000F - 000F 0071 - 0011 06D7 - 0059 EDIT: Here's some more info that may help us find this out: The Toad that's in the room where the Painting for Jolly Rodger bay is has his Param 1 say AF1 that directs to Text ID 00F1 so the A in the Param may not matter. I'm going to do a test with giving like 20 sign's random Param's I will write down the Result after. ![]() |
TheHappyFaceKing |
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![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 9/101 EXP: 57865 Next: 485 Since: 05-27-16 From: Happy Land Last post: 2609 days ago Last view: 1550 days ago |
I Figured it out ![]() Result: 3F0 = 0032 3F1 = 0033 3F3 = 0035 400 = 0042 ![]() |
Fiachra |
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Local moderator Level: 65 Posts: 961/1065 EXP: 2333757 Next: 1871 Since: 12-15-12 From: Ireland Last post: 2520 days ago Last view: 469 days ago |
The method responsible for mapping the parameter 1 value to the message ID is 0x0201FC10. To use:
symbols.x: ObjectMessageIDToActualMessageID = 0x0201FC10;
SM64DS.h:
unsigned short int ObjectMessageIDToActualMessageID(
unsigned short int object_message_id ); If you would like to be able to set parameter 1 to the actual message ID and skip the mapping you can use: void nsub_0201FC10() { return; } |
Main - General SM64DS hacking - Getting a Sign to read the right Text (Help) | Hide post layouts | New reply |
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