Views: 20,068,619 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-27-24 10:44 AM |
Guest: |
0 users reading Problem decode music file in Super Mario Galaxy 2 files (.bcsv, .cit, .bme, .bmt, .brs) | 1 bot |
Main - Misc. ROM hacking - Problem decode music file in Super Mario Galaxy 2 files (.bcsv, .cit, .bme, .bmt, .brs) | Hide post layouts | New reply |
Linkou |
| ||
Newcomer Normal user Level: 5 Posts: 1/3 EXP: 282 Next: 247 Since: 03-27-16 Last post: 2940 days ago Last view: 2855 days ago |
Hello everyone !
Right now, I'm trying to decode every music of Super Mario Galaxy 2, but I am having problems for some music! I will explain in detail all the many contents of the "AudioRes" that contains the music of the game. In "Stream", there is the music of galaxies, worlds, boss ... But it lacks the music, like "boss04", "boss09", "galaxy17" ... The music is in .ast, j 'I could convert them to .wav with VGStream. In "Waves", there are sound effects to .aw format I was able to decode through this method here: http://hcs64.com/mboard/forum.php?showthread=22046 After that, it gets complicated. In "SpkRes" there "SpkRes.arc". I managed to turn it into .rarc with szstools, but the problem is that inside SpkRes.arc extracts files, there are two files that I do not know how to open "spktable.bct" and "spkwave.csw" In "seqs" there "JaiSeq.arc". I .rarc and transforms the folder created by extracting the .rarc, there are 105 other .rarc and their files, not the extraires: rarcdump.exe the window opens, a folder is created but it is empty and the window never closes! In the "Info" folder, there are other .arc I converted .rarc and extract the contents: - ActionSound.arc: File "ActionSound.bcsv" ?? - BgmParam.arc: File "BgmParam.bcsv" ?? - JaiChord.arc: Many .CIT file ?? - JaiMe.arc: A "defaultme.bme" file and "metable.bmt" ?? - JaiRemixSeq.arc: File "defaultremixseq.brs" ?? - MultiBgmInfo.arc: File "MultiBgmInfo.bcsv" ?? - SoundIdToInstList.arc: File "SoundIdToInstList.bcsv" ?? - StageBgmInfo.arc: A "ScenarioBgmInfo.bcsv" file and "StageBgmInfo.bcsv" ?? My question is: How to decode, or even open files in .bct, .csw, .rarc file "SpkRes.arc" .bcsv, .CIT, .bme, .bmt and .brs? I used a wide range of tools, including szstools, vgstream, ripping_mama, BRSAR Unpack ... But I can not decode these strange files ... If anyone can enlighten me, thank you beforehand !! |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1209/1551 EXP: 3667028 Next: 159876 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2260 days ago |
Stream: You're correct about that.
Waves: I've made a small edit to the extractor. You can download it here: https://kuribo64.net/get.php?id=4vtrlNI2cuAm667m JaiSeq: The files inside that archive can be converted to MIDI files, but I don't have the link to that tool. SpkRes: As far as I know this file controls the sounds that come out of your Wiimote. ActionSound: Object sound data. BgmParam: I don't know about that.. It contains a list of all the available music and some numbers. JaiChord, JaiMe and JaiRemixSeq: Unknown. MultiBgmInfo: Similar to BgmParam IIRC. SoundIdToInstList: I don't know. StageBgmInfo: Controls the music that changes through warp pipes. ScenarioBgmInfo: Controls the music that plays in a galaxy. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Linkou |
| ||
Newcomer Normal user Level: 5 Posts: 2/3 EXP: 282 Next: 247 Since: 03-27-16 Last post: 2940 days ago Last view: 2855 days ago |
Thank you for the clarification, looking especially when the music is mario fire, do you know where to find them? |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1217/1551 EXP: 3667028 Next: 159876 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2260 days ago |
JaiSeq.arc. Something with FIRE in the filename. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Linkou |
| ||
Newcomer Normal user Level: 5 Posts: 3/3 EXP: 282 Next: 247 Since: 03-27-16 Last post: 2940 days ago Last view: 2855 days ago |
Effectively. But how can I open or convert szs files in JaiSeq.arc? SZS Modifier not working
So we will get MIDI files? And for the instruments, where are they located? |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1075/1207 EXP: 2616977 Next: 111823 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1574 days ago |
Posted by Linkou The instruments are in the AW files in the "Waves" folder. Uhh...I think. I know there are instrument sounds in there, and I suspect those are the ones used... |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4023/4661 EXP: 20895446 Next: 335820 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
don't use SZS explorer for it, it's in an odd format.
Try ArcExtract ( i dont have a link ) ____________________ a |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 1219/1551 EXP: 3667028 Next: 159876 Since: 06-15-14 From: Germany Last post: 2288 days ago Last view: 2260 days ago |
Nah, the SZS files in JaiSeq.arc aren't archives. They are BMS files, actually. There's a PHP script that converts BMS files to MIDI files, but I can't find it. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Yoshimaster96 |
| ||
Member Normal user Level: 39 Posts: 249/345 EXP: 377078 Next: 27693 Since: 11-03-14 Last post: 1949 days ago Last view: 891 days ago |
I have it, but it doesn't work. That's why I made a C program for doing just that. |
jimbo1qaz |
| ||
Newcomer Normal user Level: 5 Posts: 1/3 EXP: 281 Next: 248 Since: 04-12-16 Last post: 2917 days ago Last view: 2882 days ago |
Posted by Yoshimaster96 When was the last time you updated that program? Where's the latest download? The code in your announcement thread is buggy and didn't work well. Also no comments, binary format bashing, and barely readable code. |
jimbo1qaz |
| ||
Newcomer Normal user Level: 5 Posts: 2/3 EXP: 281 Next: 248 Since: 04-12-16 Last post: 2917 days ago Last view: 2882 days ago |
Updated version by OP:
https://github.com/Yoshimaster96/BMS_DEC/tree/master/src https://github.com/Yoshimaster96/BMS_DEC/blob/master/src/BMS_DEC.C |
Main - Misc. ROM hacking - Problem decode music file in Super Mario Galaxy 2 files (.bcsv, .cit, .bme, .bmt, .brs) | Hide post layouts | New reply |
Page rendered in 0.024 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 217/217, time: 0.009 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |