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10-06-24 01:29 PM
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0 users reading Whitehole v1.4.2.3 | 1 bot

Main - Misc. ROM hacking - Whitehole v1.4.2.3 Hide post layouts | New reply

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SunakazeKun
Posted on 04-09-16 01:42 PM (rev. 8 of 09-24-16 10:42 PM) Link | #69593
A new Whitehole version after a very long time! This is based on v1.2.
If you find any bugs, please report them and I'll see if I can fix them!

What's new

- AreaObj, CameraCube, DemoObj, GeneralPos, ChildObj, Sound, Debug and ChangeObj rendering, adding and editing!

- 100% compatible with SMG1!

- Improved object rendering

- Improved area rendering

- Improved BCSV editing

- Added support for custom BCSV field names!

- Added more path colors

- Various other small changes that aren't worth mentioning



Object colors

[image]



Screenshots

[thumbnail][thumbnail]
[thumbnail][thumbnail]



Download

https://github.com/SunakazeKun/Whitehole-1.4/releases



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


CyberTanuki
Posted on 04-09-16 04:27 PM Link | #69598
Hey-hey, nice job! I might look into Galaxy hacking soon, and this tool update may just be the motivation I need!

Quick question, do you have the file name of Cosmic Mario by chance?
I can't find him anywhere in the games files.

SunakazeKun
Posted on 04-09-16 04:42 PM Link | #69599

JakoNintenCraft
Posted on 04-09-16 08:04 PM Link | #69602
NICE WORK MAN! Looks like some life in finally back in SMG hacking. Looking forward to testing this version out!

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


Anthe
Posted on 04-09-16 08:19 PM Link | #69603
Rad. Open sourcing things really makes a big difference.

____________________
[image]

JakoNintenCraft
Posted on 04-09-16 09:48 PM Link | #69616
I just found a bug in which you can't change the y position (or any other) of the Control points in a path via the number pane on the parameters interface. Example:
1. Select path 10, point 1.
2. Change the Control 1 Y variable to 10,000 more than it is already (i.e. 5,467 -> 15,467) and press enter on it to confirm.
3. The box that represents the control variable doesn't move and if you deselect it and click on it again, in the parameters pane it shows that the numbers have not changed.

Please fix this. Thanks.

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


SunakazeKun
Posted on 04-09-16 09:58 PM Link | #69617
Paths aren't supported. Use v1.1.3 for that.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 04-09-16 10:12 PM Link | #69618
Posted by CyberTanuki
Quick question, do you have the file name of Cosmic Mario by chance? I can't find him anywhere in the games files.

Posted by SunakazeKun
I think it was GhostPlayer.arc.

Nope, it's /ObjectData/GhostMario.arc , and you can guess what /ObjectData/GhostLuigi.arc is XD

Jesse
Posted on 04-10-16 07:51 PM Link | #69643
Posted by SunakazeKun
Paths aren't supported. Use v1.1.3 for that.

and isn't it possible to make 1 version of whitehole to support everything?

SunakazeKun
Posted on 04-16-16 07:40 PM (rev. 2 of 04-16-16 08:37 PM) Link | #69787
[thumbnail][thumbnail]

v1.4.1 will contain some small fixes and tiny new features. GeneralPos and cutscene controllers show additional information that make it easier to find a certain object.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Louiskovski
Posted on 06-08-16 02:19 PM Link | #71718
WOW. THAT'S AMAZING!! A new version of Whitehole. Can't wait for the next version :D

PaperplateismGuy
Posted on 06-09-16 05:12 AM Link | #71740
I cant believe I didn't see this thread before. This is very nice! Definitely using this in future. Really love the updates, they really complete what the other versions of whitehole were lacking.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



GlitchMaster2
Posted on 06-14-16 06:31 PM (rev. 2 of 06-14-16 06:32 PM) Link | #72063
Can you play stages on an actual Wii? (sorry i'm new)
Like with Riivolution?

Splitwirez
Posted on 06-14-16 06:48 PM Link | #72064
Posted by GlitchMaster2
Can you play stages on an actual Wii? (sorry i'm new)
Like with Riivolution?

That's actually the only way you can reliably do it.

shibboleet
Posted on 06-16-16 10:26 PM Link | #72145
Posted by Anthe
Rad. Open sourcing things really makes a big difference.



____________________
a

Louiskovski
Posted on 06-18-16 11:47 AM Link | #72221
This new version of whitehole brought me my motivation for SMG-hacking back! :D
Is it possible to make it so, that you can move an object every 100 coordinates while holding another button on the keyboard (like in exelix11's SM3DL editor)? That would be very useful ;D

mustafa
Posted on 06-19-16 10:13 AM Link | #72241
Guys! Why do you not start working on 3d land :D.. We need to get the scene working! :D

SunakazeKun
Posted on 06-19-16 01:14 PM Link | #72244
A new version has been released!
- Removed support for ChildObj because it caused problems
- Added more object & path colors
- Added more field names
- Added support for custom field names
- AreaShapeNo for CameraCube objects is automatically set to 0
- DemoObj and GeneralPos show additional information
- Improved Sound editing
- Improved object rendering
- Improved GUIs
- Various other fixes and tweaks that aren't worth mentioning



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 07-05-16 04:58 PM Link | #73002
[thumbnail]

[thumbnail]

Preview.
1. A hash generator will be included so you won't have to you my other tool for this anymore.
2. BCSV editing is easier now, because you can choose the file you want to open.
3. An option to switch the object database server has been added as well, but this isn't useful at the moment, because the PHP doesn't work yet.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Louiskovski
Posted on 07-06-16 02:01 PM Link | #73017
That's pretty cool!
How about an automatic obj-importer like in SM64DSe? That would be amazing! ;D
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Main - Misc. ROM hacking - Whitehole v1.4.2.3 Hide post layouts | New reply

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