Kuribo64
Views: 19,850,486 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 11:12 AM
Guest:

0 users reading Super Mario Sunshine 64 DS | 1 bot

Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

Pages: 1 2 3 4 5 ... 35 36 37 38 39 40 41 42 43 44 45 46 47
Slick9000
Posted on 03-06-16 12:29 PM Link | #68285
Nice! At this rate you could add an ice flower

Nice!

Jesse
Posted on 03-08-16 07:47 PM Link | #68353
Posted by skawo
I disagree it does. And no, the problem with making a proper soundbank is that every single sample has to be adjusted to play properly. You cannot just shove it into a SWAR and then have some generic info in the sbnk. It'll play wrong.

There's fields: attack rate, decay rate, sustain rate, release rate, pan, and first and foremost, the sample's loop point to fill into the SBNK and each SWAV. I don't have this information and finding it out would take several forevers.

I don't understand, isn't this called putting effort in your work? Everything takes time to learn, but if you do it'll pay back with quality.

skawo
Posted on 03-08-16 08:08 PM (rev. 3 of 03-08-16 08:13 PM) Link | #68355
*facepalms*

No, it's not learning.

Also, yes, it is called effort, but in the same way you should now be demanding Fiachra recode the game from the very scratch.

Jesse
Posted on 03-08-16 08:21 PM Link | #68356
lol well its not like building the whole music engine from scratch. Besides Fiachra really puts much effort into this hack by using assembly. I don't understand how that equals to importing a sequence.

skawo
Posted on 03-08-16 08:27 PM (rev. 2 of 03-08-16 08:31 PM) Link | #68357
*groans*

It's not building a whole music engine, but it is essentially building a whole soundfont with no information about it.

Look; tldr; not doing that. Call me lazy if you wish, but it's a madman's dream to do so without any info and without using the SDK tools.

Nintega-Dario
Posted on 03-08-16 10:23 PM Link | #68360
How complete is the mod, it's been years, and I'm still hyped for it! ^_^

pacmainia&luigi
Posted on 03-10-16 11:48 PM Link | #68416
Posted by poudink
I don't think that it's a good idea because mario kart wii is a racing game and levels based on mkw tracks would be a bit awfull.

good point.

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Slick9000
Posted on 03-16-16 07:38 PM Link | #68756
looks incredible. can you provide a download to the demo?

Slick9000
Posted on 03-16-16 07:44 PM Link | #68757
Posted by Jesse
I don't understand, isn't this called putting effort in your work? Everything takes time to learn, but if you do it'll pay back with quality.
are you telling fiachra what to do? It's his hack you know. Either way good job fiachra!
I want a download

Download please!!! and with F.L.U.D.D. Thanks!

CodingKoopa
Posted on 03-16-16 09:10 PM Link | #68764
Jesse was talking to skawo.

The demo doesn't reflect the current status of the project (Which is why I think that the demo download link has been removed).

No more demos are being released until this is completed.

____________________
Website | Twitter


SuperMario64DS
Posted on 04-01-16 05:40 PM (rev. 2 of 04-01-16 05:42 PM) Link | #69316
Posted by skawo
It's not building a whole music engine, but it is essentially building a whole soundfont with no information about it.


If I can ask, why refer to it as a soundfont when you previously made it clear that it was *not* a soundfont? You communicated that to me quite clearly.

Whether you realize it or not, your conservative responses to me and others have been insulting. You're ignoring compliments (Except those from Fiachra), and any time criticism is given (The good kind - The honest kind meant for your benefit to help you improve), it's met with *irated gesture* followed by a response telling us why we're unknowledgable. Your speaking down to some of us. That's not nice. I carefully crafted my responses to acknowledge your already (>>>)incredible(<<<) work, respectfully asked questions, did not demand anything of you, and offered critique so to help you make something even better.

Thank you! :)

No, that's possible at the moment but I wish it was. :/


^Perfectly acceptable response, and requires less typing too. If follow up questions occur, then those can be taken to PM (Even then, you don't have to). Only then if someone gets pushy or demanding should you tell them off.

No, I'm not a moderator, I'm not claiming to moderate, and I'm not forcing you to do anything - I'm asking you, as a fellow member of the community, to treat me decently. If you notice, some of the later responses you received were aggressive as they were prompted by your responses. No one came in saying "Hey idiot, this garbage stinks and let me tell you how to make music". No one here, on YouTube, or anyone else (To my knowledge) questioned your musical skill or abilities. What I saw for the most part was "Hmm nice hmm hmmm... If you could do xyz that would be lovely"

Maybe you don't realize your responses come off this way, but they do. I kindly ask you to not respond to me this way in the future unless I do something to prompt such a response, and if you don't want me to comment on your future work, let me know beforehand. I mean, I seriously don't know you and just wanted to help out! That's it!

Shilz
Posted on 04-04-16 03:28 PM Link | #69427
Posted by SuperMario64DS
If I can ask, why refer to it as a soundfont when you previously made it clear that it was *not* a soundfont? You communicated that to me quite clearly.

I think he was using it as an example.
As in, you can add enough samples to make the soundfont, but unless you actually turn them into instruments and provide information for them, it's not gonna work.

Splatterboy
Posted on 04-14-16 07:34 PM Link | #69759
fiachra please give us a normal SM64DS but with FLUDD as a practice for SMSDS

GreenThunder1337
Posted on 04-14-16 10:22 PM Link | #69763
Posted by Dylian
fiachra please give us a normal SM64DS but with FLUDD as a practice for SMSDS
Sorry bud, he said no more demos. :/

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

Shilz
Posted on 04-17-16 11:45 PM Link | #69837
I'm pretty sure he posted his entire process for making FLUDD for the public to see, if you really really wanted it you would have done the exact same thing by now.

elemental hero cool neos
(post deleted) #69899

elemental hero cool neos
Posted on 04-22-16 03:44 AM Link | #69900
are you near completion

____________________
ALL HAIL ANCIENT GEAR GOLEM!

cros107
Posted on 04-24-16 12:50 PM Link | #69953
Shilz do you know where? I can't find it.

____________________
No, not doing SM64DS hacking, just here for the waffles.

GreenThunder1337
Posted on 04-24-16 05:33 PM Link | #69957
Posted by Shilz
I'm pretty sure he posted his entire process for making FLUDD for the public to see, if you really really wanted it you would have done the exact same thing by now.

Posted by cros107
Shilz do you know where? I can't find it.

*facepalms*

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

cros107
Posted on 04-25-16 11:20 AM Link | #69983
Uhh... Yeah I searched Kuribo64 for it... if that's what you're facepalming for.
Unless it's a post in this thread? I'll look through the first 10 or so but 39 is a lot...

____________________
No, not doing SM64DS hacking, just here for the waffles.
Pages: 1 2 3 4 5 ... 35 36 37 38 39 40 41 42 43 44 45 46 47

Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

Page rendered in 0.036 seconds. (2048KB of memory used)
MySQL - queries: 31, rows: 241/241, time: 0.013 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.