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11-17-25 12:24 PM |
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| 0 users reading jrsplit, a SMBJR ROM splitting utility. | 1 bot |
| Main - Misc. ROM hacking - jrsplit, a SMBJR ROM splitting utility. | Hide post layouts | New reply |
| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 238/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
What this program does is extracts various important components of the game. Currently this includes levels, sequences, instruments, textures and sprites. Planned features include sound effects and backgrounds.
Download here: https://www.dropbox.com/s/kr0tt0fvy99j9x5/nujrsplit.zip?dl=0 Edited link for new utility. |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1110/1416 EXP: 3709083 Next: 117821 Since: 08-11-12 From: El Salvador Last post: 1643 days ago Last view: 442 days ago |
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| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 239/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
Posted by gridatttack I can't make an importer because the game uses procedural geometry generated from heightmapped tiles, also due to this I don't know how an editor would look... I can make a basic 3D rendering engine if need be, I know how to rasterize triangles (a lost art I might add). Also I agree, it would not only be easy to mod but would run on the computer, Dolphin requires uber modern hardware, VBA is uber fast. |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1111/1416 EXP: 3709083 Next: 117821 Since: 08-11-12 From: El Salvador Last post: 1643 days ago Last view: 442 days ago |
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| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 240/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
Posted by gridatttack I could do numbers easily, I'd have to include documentation though. Also, they're compressed, and I can't find the offsets, so there is a size limit. |
| Yoshimaster96 |
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| Yoshimaster96 |
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| Yoshimaster96 |
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| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 247/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
(SORRY ABOUT SO MANY POSTS!)
30 MAR 2016: Documented the file format finally! https://www.dropbox.com/s/8vbbtu55lhz32dr/jrlvlfrmt.txt?dl=0 1 APR 2016: GUESS WHAT I FOUND! ThE tAbLe Of OfFsEtS! No more external files! [EDIT] Changed original URL. 4 APR 2016: I found out that I can expand the size of the ROM and change the pointers, then insert custom data at the pointer location to avoid overwriting existing data. |
| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 253/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1118/1416 EXP: 3709083 Next: 117821 Since: 08-11-12 From: El Salvador Last post: 1643 days ago Last view: 442 days ago |
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| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 254/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
Posted by gridatttack Not currently, mostly requires hex editing ATM, and the binary for each stage was hand made. |
| Jesse |
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Member Normal user Level: 54 Posts: 668/688 EXP: 1204665 Next: 29205 Since: 09-05-13 Last post: 2949 days ago Last view: 2510 days ago |
I recommend you make an editor. This will make editing quite more easier. |
| Yoshimaster96 |
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Member Normal user Level: 40
Posts: 258/345 EXP: 406886 Next: 34423 Since: 11-03-14 Last post: 2518 days ago Last view: 1460 days ago |
Posted by Jesse IDK how to make a good editor with the level format... |
| Main - Misc. ROM hacking - jrsplit, a SMBJR ROM splitting utility. | Hide post layouts | New reply |
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