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12-13-25 04:28 AM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1955 Next: 232 Since: 06-23-15 Last post: 3811 days ago Last view: 3533 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1208129 Next: 25741 Since: 09-05-13 Last post: 2975 days ago Last view: 2536 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3863/9099 EXP: 60825213 Next: 633361 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 846287 Next: 37596 Since: 10-13-14 Last post: 1604 days ago Last view: 832 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3864/9099 EXP: 60825213 Next: 633361 Since: 07-03-12 From: in a box
Last post: 42 days ago Last view: 4 days ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2394185 Next: 67666 Since: 12-15-12 From: Ireland Last post: 2756 days ago Last view: 706 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 846287 Next: 37596 Since: 10-13-14 Last post: 1604 days ago Last view: 832 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1955 Next: 232 Since: 06-23-15 Last post: 3811 days ago Last view: 3533 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 144402 Next: 3483 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2413 days ago Last view: 2053 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2394185 Next: 67666 Since: 12-15-12 From: Ireland Last post: 2756 days ago Last view: 706 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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