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03-28-25 01:20 PM |
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0 users reading Super Mario Kart 3D | 1 bot |
Main - 3DS game hacking and emulation - Super Mario Kart 3D | Hide post layouts | New reply |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 377/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
(I'm not sure it's the most appropriate Category.)
Super Mario Kart 3D is a little Project of mine, as I'm remaking Super Mario Kart in 3D. I was originally going to re-create Mario Kart DS instead, but that was way to much work, and to unoriginal. That's why I choose SMK instead. Latest Gameplay: Download: As soon as I have more stable Gameplay, and more Tracks. TODO: - Lakitu - More players - Karts - More Tracks - Working GUI - Final GUI - Item Boxes - Item Roulette - Multiplayer (if possible at all) - Manual (if wanted) - Main Menu - Title Screen - Ending Credits - Cup ending - Ranking - Results - Probably more I'm missing out. |
GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19 ![]() Posts: 49/67 EXP: 31749 Next: 4028 Since: 01-24-16 Last post: 2906 days ago Last view: 1810 days ago |
Nice! I can't wait to see how this turns out! ![]() ____________________ :^) |
salty |
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Level: 85 ![]() Posts: 577/2046 EXP: 5885624 Next: 12916 Since: 03-02-14 From: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Last post: 163 days ago Last view: 2 days ago |
This looks interesting. Good luck!
Are the models going to be the same as the old version or are they going to be new-ish? ____________________ discord: taikonotatsujin photobucke­t ![]() |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 378/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Depends on how well I can rip those from MK7 (the Kart placeholder you see in the Video is a rip from MK7), but I think I'd better rip those BRRES Files on Tockdom for Kart Models, but I don't know how.
Track Models are going to be rips of MKW, and MK7 CTs in the first place, filled in with new Models where needed. |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 4982/9070 EXP: 58912841 Next: 22840 Since: 07-03-12 From: in a box ![]() Last post: 1 hour ago Last view: 1 hour ago |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 380/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Little progress today, and therefore, there'll be no Video for today.
My biggest work today was with the Fonts, though, as I had to remake those in Illustrator. Changes First off, I've implemented new Kart Models (thanks Stewie1.0). ![]() Don't be to bothered about the Textures, it's the way the 3DS displays them, somehow. Next, I've implemented Coins. ![]() Then I've implemented Jugem/Lakitu as a Countdown decoration (thanks SGC): ![]() Then I've implemented brakes and backwards driving (in both cases, it's the B Button). And finally, I've implemented the Pause Screen: ![]() |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 67 ![]() Posts: 948/1099 EXP: 2472548 Next: 120324 Since: 08-17-12 From: Belgium Last post: 1105 days ago Last view: 19 hours ago |
What are you writing this in exactly? ____________________ ![]() |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 381/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
I knew this Question would come up, sooner or later...
I won't expose everything off the bat, but it uses C# Scripting (not to be confused with Visual C#). However, the Compiler automatically turns it into C++. |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 67 ![]() Posts: 949/1099 EXP: 2472548 Next: 120324 Since: 08-17-12 From: Belgium Last post: 1105 days ago Last view: 19 hours ago |
Like Unity, or is this Unity? It certainly reminds me of it. ____________________ ![]() |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 384/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Posted by Anthe Okay, you got me. |
Spacey |
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![]() Ninji Normal user Level: 34 Posts: 154/244 EXP: 241045 Next: 12606 Since: 04-15-14 Last post: 2462 days ago Last view: 1636 days ago |
I had a feeling due to the skybox clipping with the blue background, either way its interesting. I've heard a lot about unity on the 3ds but I have no idea where it is exactly and the only info I could find on it was a few news articles saying the new 3ds would support it. |
SuperMario64DS |
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Normal user Level: 27 Posts: 93/141 EXP: 111517 Next: 4642 Since: 02-03-13 Last post: 3002 days ago Last view: 2887 days ago |
I was under the impression you needed to be an approved developer to obtain the platform specific tools for Unity. How'd you manage that?
At first I was thinking this was the product of some seriously advanced Home Brew SDK, but Unity is much better. |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 385/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Whoever gave me a copy of this Unity Version wants me not to say who, how, where, etc., since their Company is under NDA.
But let's say, I have a couple of good friends, being an approved Developer, they're from all over the world. |
ElyosOfTheAbyss |
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Member Normal user Level: 26 ![]() Posts: 56/139 EXP: 95851 Next: 6424 Since: 11-15-15 Last post: 3055 days ago Last view: 2502 days ago |
Wouldnt that make it New 3DS only? |
Hiccup |
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Normal user Level: 58 Posts: 442/815 EXP: 1575636 Next: 1910 Since: 09-06-12 Last post: 2028 days ago Last view: 105 days ago |
No. Despite the "official word". |
Spacey |
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![]() Ninji Normal user Level: 34 Posts: 155/244 EXP: 241045 Next: 12606 Since: 04-15-14 Last post: 2462 days ago Last view: 1636 days ago |
Posted by YamiAh, that makes sense. Either way it is interesting and the game looks good. Keep up the good work. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 386/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Posted by ElyosOfTheAbyss Nope, it works fine on an old 3DS as well, but with greater limitations. For example, I can't use to fancy Animations or Functions, or the old 3DS will cry. |
Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 67 ![]() Posts: 950/1099 EXP: 2472548 Next: 120324 Since: 08-17-12 From: Belgium Last post: 1105 days ago Last view: 19 hours ago |
What's the point of making a game no one will be able to play? Or can you compile it as a CIA and distribute it? ____________________ ![]() |
SuperMario64DS |
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Normal user Level: 27 Posts: 94/141 EXP: 111517 Next: 4642 Since: 02-03-13 Last post: 3002 days ago Last view: 2887 days ago |
Posted by Yami Okay, just be really careful with that. I don't claim to know anything about Unity, but I'd figure that games would leave some sort of marker to indicate the developer. And the editor doesn't utilize some kind of DRM? |
Yami |
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(ーωー。) Level: 61 ![]() Posts: 387/959 EXP: 1822034 Next: 54562 Since: 12-07-14 From: Japan Last post: 2817 days ago Last view: 2815 days ago |
Posted by Anthe You can compile it as CIA, and there's a way to convert Development CIA to Retail CIA, and vice versa. So you will be able to play it, in the end. Posted by SuperMario64DS I used to think like that as well, but no, there isn't. The License is the exact same for all Unity for New 3DS copies (can also be used as a Pro License for the regular Unity Editor), and the only DRM that can be implemented, is the DRM Nintendo implements after Lot Check. |
Main - 3DS game hacking and emulation - Super Mario Kart 3D | Hide post layouts | New reply |
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