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03-28-24 12:47 PM
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MarioFanatic64
Posted on 02-22-16 09:12 AM Link | #67977
I reckon Fiachra did a solid job with the Bianco Hills theme here

skawo
Posted on 02-22-16 09:20 AM Link | #67978
Oh, sure. Your point being? I said "I could help with the music", not "replace yours with mine, now!"

Fiachra
Posted on 02-22-16 06:57 PM Link | #67982
Posted by skawo
Hey, if you'd like, I could help you with music. I tried to do a couple themes for fun today, here's how they ended up:

https://dl.dropboxusercontent.com/u/4558852/Music/BIANCO.mp3
https://dl.dropboxusercontent.com/u/4558852/Music/RICCO.mp3

Yeah, if you could do music for any of the levels that would be very great. Stomatol's already done the Bianco Hills, Gelato Beach and bonus level music though.

skawo
Posted on 02-22-16 08:47 PM Link | #67987
Well, alright. Tell me when you'd need it and how it needs to be setup swar/bank wise and I'll do it.

MarioFanatic64
Posted on 02-23-16 10:03 AM Link | #67992
Posted by skawo
Oh, sure. Your point being? I said "I could help with the music", not "replace yours with mine, now!"


I'm sorry, I thought this was a discussion. No need to get defensive.

SuperMario64DS
Posted on 02-23-16 04:53 PM Link | #67997
Posted by skawo
Importing them into the game would take some more work, but that's how they would sound.

And if you find these so called better instruments and manage to fit them into the 100KB SWAR, I'll be very happy to use them.

EDIT: Here, I quickly fudged it together into the game.



That's really impressive! Is that the vanilla soundfont?

Regarding the samples, for the purpose of this hack, some could be replaced where sufficient sounds do not exist. Someone awhile back formulated a Mario Sunshine soundfont using similar samples.

skawo
Posted on 02-23-16 07:43 PM (rev. 3 of 02-23-16 07:46 PM) Link | #68001
*eye twitches*

DS games do not use "soundfonts".

Each song has it's own little file of instruments, crafted specifically for it. Replacing them is not that simple, if you just replace the sample itself, it's almost assuredly going to play wrong. And, if you just used Sunshine samples, they wouldn't fit in there anyway, as there's a fairly tight limit on the filesize of the things; you'd have to lower their bitrate, and they'd just sound like crap.

CodingKoopa
Posted on 02-23-16 07:49 PM Link | #68002
Sorry for the offtopic nit-pick, but the screenshots in the first post should probably be taken out of spoilers, considering the new functionally of spoilers.

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SuperMario64DS
Posted on 02-25-16 02:46 PM (rev. 3 of 02-25-16 02:58 PM) Link | #68036
@skawo

From what I've witnessed you've been overly critical to anyone even speaking of the 'work' you posted. Whether here or on YouTube, for some reason you've chosen to snap at anyone for whatever reason. I was extending a nice gesture in complementing your *amazing* work in getting that much juice out of a simple instrument set. Don't post anything if you aren't prepared to discuss it. :)

That also falls under the definition of soundfont. Surely you would not need every key at every pitch; similar samples aren't necessarily larger than the original. I suppose it could also work with a single base note and change it's pitch - I do not know.

I'll say it again: That's really impressive! I prefer it over the version currently in the project. You're welcome.


Arisotura
Posted on 02-25-16 06:49 PM Link | #68038
If you're referring to his last post in this thread, I don't see what's wrong with it. He's correcting some misconceptions about DS things, that's all.

____________________
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melonDS the most fruity DS emulator there is

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skawo
Posted on 02-25-16 09:46 PM (rev. 3 of 02-25-16 10:38 PM) Link | #68042
That also falls under the definition of soundfont. Surely you would not need every key at every pitch; similar samples aren't necessarily larger than the original. I suppose it could also work with a single base note and change it's pitch - I do not know.


I disagree it does. And no, the problem with making a proper soundbank is that every single sample has to be adjusted to play properly. You cannot just shove it into a SWAR and then have some generic info in the sbnk. It'll play wrong.

There's fields: attack rate, decay rate, sustain rate, release rate, pan, and first and foremost, the sample's loop point to fill into the SBNK and each SWAV. I don't have this information and finding it out would take several forevers.

EDIT: But, apparently someone does. I suppose it would be possible, if some bitrate changes could be excused.
...but I don't, again.

SGC
Posted on 02-26-16 12:45 PM Link | #68047
I remember when I was messing around with replacing instruments samples in MKDS with ones from MK64.
It didn't work properly and, some instruments didn't play at all.
Though I was successful with a few sound effects. :P

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poudink
Posted on 03-01-16 09:41 PM Link | #68128
I tried it and it worked fine until the game crashed at the pianta village wile going in a pipe. I am using DesMume, so does anyone now how to fix it?

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Fiachra
Posted on 03-02-16 06:20 PM Link | #68158
I would recommend you just ignore that demo, it's nowhere near the quality of the final game.

Slick9000
Posted on 03-03-16 09:41 PM Link | #68189
☺ Nice Work, Fiachra! I've been here since you first added F.L.U.D.D. I can't believe you added the sand bird! At this rate, you could add portal guns to SM64DS. Keep it up!

I just learnt to use spoilers

Arisotura
Posted on 03-03-16 09:44 PM Link | #68191
what's the point of the spoiler in that post

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

subscorpion
Posted on 03-04-16 12:14 PM Link | #68210
The game is planned for when?I look forward to playing it!

poudink
Posted on 03-04-16 07:47 PM Link | #68230
Posted by skawo
Hey, if you'd like, I could help you with music. I tried to do a couple themes for fun today, here's how they ended up:

https://dl.dropboxusercontent.com/u/4558852/Music/BIANCO.mp3
https://dl.dropboxusercontent.com/u/4558852/Music/RICCO.mp3

https://dl.dropboxusercontent.com/u/4558852/Music/RICCO.mp3 seems to not work. Can you fix that please? Because I want to hear it.

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pacmainia&luigi
Posted on 03-05-16 11:07 PM Link | #68273
Posted by Fiachra
...
All of the big Sunshine levels have been ported meaning 7/15 of the main levels and the new hub level (Delfino Plaza) are done. This means I still have 8 new custom levels to make as well as secret levels (though I am getting some help with that). I had made 2 custom levels but really they're not great so they've been dropped. I'm currently working on custom level based on Whomp's Fortress.

Maybe you could use mariokart wii's coconut mall and peach beach.

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poudink
Posted on 03-06-16 02:49 AM Link | #68278
Posted by pacmainia&luigi
Maybe you could use mariokart wii's coconut mall and peach beach.

I don't think that it's a good idea because mario kart wii is a racing game and levels based on mkw tracks would be a bit awfull.

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