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05-10-26 10:51 AM |
| Guest: | ||
| 0 users reading CoinKiller -- NSMB2 editor upcoming | 2 bots |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 83/194 EXP: 168419 Next: 16944 Since: 09-20-15 From: N/A Last post: 2004 days ago Last view: 418 days ago |
This looks pretty awesome! 'Can't wait until we can actually start using CK to edit levels. ![]() ____________________ sign |
| KingYoshi |
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Newcomer Normal user Level: 7
Posts: 2/8 EXP: 1387 Next: 61 Since: 01-24-16 Last post: 3667 days ago Last view: 3549 days ago |
Is CoinKiller actually going to use Language.txt files like NSMBe? |
| RicBent |
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Administrator Level: 46
Posts: 83/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 84/194 EXP: 168419 Next: 16944 Since: 09-20-15 From: N/A Last post: 2004 days ago Last view: 418 days ago |
How far are we in until a workable build, might I ask? ____________________ sign |
| RicBent |
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Administrator Level: 46
Posts: 84/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
atm I can't realy tell. We still need to do all level editor UI, level saving and a bit more level parsing. The tileset editor tho is almost finished (still needs ctpk replacement/saving). But I have "vacations" until tuesday and don't realy know what to do (bad weather), so maybe realy soon ![]() ____________________ GitHub - YouTube - NSMBHD |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 85/194 EXP: 168419 Next: 16944 Since: 09-20-15 From: N/A Last post: 2004 days ago Last view: 418 days ago |
Okay, sorry I was just curious. ![]() ____________________ sign |
| RicBent |
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Administrator Level: 46
Posts: 85/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
I made a lot of progress with the tileset editor: You can now view and edit 3D overlays. These are shown as red rectangles in the tile pallete and can be edited by right clicking on any tile. I also added the option to edit tile randomisation:
Finally you can now edit the object behavior (like repeat/tile normally/slope):
This means that the tileset editor is now fully finished, only lacking ctpk (image) replacement. Also there's still a bug which causes the editor to crash while saving if the filesize is scaled down. So, I guess, I will now start working a bit on the level editor itself ![]() ____________________ GitHub - YouTube - NSMBHD |
| GalladeGuy |
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![]() Paragoomba Frosty~ Level: 19
Posts: 16/67 EXP: 33625 Next: 2152 Since: 01-24-16 Last post: 3314 days ago Last view: 18 days ago |
Will CK allow entrance and path editing in the initial release? Reggie Next isn't very good with that. :/ ____________________ :^) |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 4809/9105 EXP: 61797597 Next: 950920 Since: 07-03-12 From: in a box
Last post: 117 days ago Last view: 11 days ago |
| RicBent |
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Administrator Level: 46
Posts: 86/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
I added an object picker and redid the whole selection/dragging stuff.
You can already select things from the picker and draw them as you are used to in NSMBe and Reggie!. I made an "EditionMode" baseclass which handles things like mouse input. This ways implementing stuff like this should be a lot easier: Btw: Do you want something like shown in the video? ____________________ GitHub - YouTube - NSMBHD |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 86/194 EXP: 168419 Next: 16944 Since: 09-20-15 From: N/A Last post: 2004 days ago Last view: 418 days ago |
That would be awesome. But that's just me, so let's hear what other users have to say. ![]() ____________________ sign |
| Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 67
Posts: 944/1099 EXP: 2579713 Next: 13159 Since: 08-17-12 From: Belgium Last post: 1513 days ago Last view: 408 days ago |
I love the dragging thing. It's like in Super Mario Maker. Very nice! ____________________ |
| Hiccup |
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Normal user Level: 59 Posts: 416/815 EXP: 1644214 Next: 28914 Since: 09-06-12 Last post: 2436 days ago Last view: 513 days ago |
That isn't implemented in either editor yet, I think. But yeah, the idea is nice. |
| RicBent |
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Administrator Level: 46
Posts: 87/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
Posted by Anthe I'm not a real fan of that dragging thing, since it's a lot slower than the Reggie/NSMBe method. Edit: Were you talking about the "Easy Level Creation" thing or the way you draw stuff in Mario Maker? ____________________ GitHub - YouTube - NSMBHD |
| Thierry |
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Normal user Level: 51 Posts: 77/588 EXP: 988916 Next: 25022 Since: 03-08-13 Last post: 124 days ago Last view: 124 days ago |
Your 'Easy Level Creation Tool' would be quite convenient for NSMB2, IMO.
I wonder how the DS one is going, though |
| Hiccup |
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Normal user Level: 59 Posts: 417/815 EXP: 1644214 Next: 28914 Since: 09-06-12 Last post: 2436 days ago Last view: 513 days ago |
@Mariomaster
So do you think the "Mario Maker way" is intuitive? |
| RicBent |
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Administrator Level: 46
Posts: 88/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| RicBent |
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Administrator Level: 46
Posts: 89/466 EXP: 709511 Next: 2263 Since: 09-25-12 From: Germany Last post: 1767 days ago Last view: 922 days ago |
| Ndymario |
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![]() Koopa That MvL Hacker Level: 23
Posts: 1/103 EXP: 66502 Next: 1221 Since: 04-11-15 From: The Mushroom Kingdom Last post: 1577 days ago Last view: 106 days ago |
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that? ____________________ Here's my MvL Hacking thread Also, if you hack NSMB DS, consider joining my Discord Server! Hope to see you there! |
| Imnotstaple |
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Member nothing to see here Level: 31
Posts: 93/194 EXP: 168419 Next: 16944 Since: 09-20-15 From: N/A Last post: 2004 days ago Last view: 418 days ago |
Nice work MarioMaster! 'Loving the sprites also. ____________________ sign |
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