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01-19-26 09:43 PM |
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| 0 users reading Hi-Res Textures in SM64DS | 1 bot |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1965 Next: 222 Since: 06-23-15 Last post: 3849 days ago Last view: 3571 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
| Jesse |
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Member Normal user Level: 54 Posts: 600/688 EXP: 1213202 Next: 20668 Since: 09-05-13 Last post: 3012 days ago Last view: 2574 days ago |
picture? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3863/9105 EXP: 61118741 Next: 339833 Since: 07-03-12 From: in a box
Last post: 7 days ago Last view: 4 hours ago |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 55/560 EXP: 850191 Next: 33692 Since: 10-13-14 Last post: 1641 days ago Last view: 870 days ago |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 3864/9105 EXP: 61118741 Next: 339833 Since: 07-03-12 From: in a box
Last post: 7 days ago Last view: 4 hours ago |
| Fiachra |
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Local moderator Level: 66 Posts: 798/1065 EXP: 2403682 Next: 58169 Since: 12-15-12 From: Ireland Last post: 2794 days ago Last view: 744 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
| CodingKoopa |
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![]() Lakitu she/her Level: 49
Posts: 58/560 EXP: 850191 Next: 33692 Since: 10-13-14 Last post: 1641 days ago Last view: 870 days ago |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1965 Next: 222 Since: 06-23-15 Last post: 3849 days ago Last view: 3571 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! ![]() |
| pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29
Posts: 18/178 EXP: 145137 Next: 2748 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2451 days ago Last view: 2091 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
| Fiachra |
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Local moderator Level: 66 Posts: 915/1065 EXP: 2403682 Next: 58169 Since: 12-15-12 From: Ireland Last post: 2794 days ago Last view: 744 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
| Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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